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Esenthel Engine Source Code

Full Engine and Tools Source Code for Windows, Mac, Android and iOS

Negotiable50Esenthel Engine Source CodeThis license allows you to make unlimited number of commercial applications.

This license provides full engine source code (engine, renderer, tools and all other codes).


License Agreement


What you get:
  • Right to create unlimited number of commercial applications
  • Full source code of Esenthel Engine

What you don't get:
  • This license does not include warranty of any kind
  • This license is non-refundable
  • You're not allowed to create commercial game engines/game makers with the software
  • You're not allowed to resell or sub-license the source code to any 3rd party

Requirements:
  • Esenthel Engine logo must be displayed during your application startup, and must be included on your application's website homepage linking to http://www.esenthel.com after clicking on it
  • Esenthel Engine authors are allowed to publicly share that you have purchased the license, include your organization's logo in the information, and share your application's screenshots and videos (including trailers, teasers, cut-scenes and gameplay)
  • If you violate any terms of this agreement, or you are repeatedly rude to Esenthel Engine authors, or you spread false information about the engine or its authors, then your account and access to files will be terminated


Software Requirements


Windows:

Mac:
  • Intel-based Mac OS X Leopard (10.5) or newer
  • Video Card supporting Shader Model 2.0 (GeForce 6, Radeon 9500, Intel GMA X3000 or better)
  • Xcode IDE

Android:
  • Windows or Mac OS X
  • Android Device with 2.3 OS or newer with support of OpenGL ES 2.0

iOS:
Compilation:
  • Mac OS X Leopard (10.5) or newer
  • Xcode IDE
Releasing:


Legal Notes:
  • This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software
  • You must comply with the license requirements of the following libraries that Esenthel Engine is based on: Nvidia PhysX - PhysX EULA, Microsoft DirectX SDK, Bullet, Recast/Detour, Vorbis, Theora, Zlib, Snappy, LibPng, LibJpeg, Jimenez's MLAA (all of them are free to use, only Nvidia PhysX imposes some requirements, please read them carefully)

  • -1License Key: You need to buy this product to have a License Key
    0

    Ineisis Online (Source Code)

    Source Code for Ineisis Online, Minecraft-inspired MMO game

    39.99
    USD
    71Ineisis Online (Source Code)Source Code for Ineisis Online MMO game.

    Features:
    • Client, Server, Launcher applications
    • SQL and PayPal setup
    • Registering Accounts
    • Fully Dynamic World
    • Hand-to-Hand Combat
    • Magic Bolt casting
    • Heightmap Modification (Height and Material)
    • Placing Blocks
    • Placing Objects
    • Placing Grass

    Restrictions:
    Does not include sound files, some models/textures are provided in simplified version, also you may not use them in your own games.

    Installation for Esenthel 2.0:
    • Extract the archive to your Esenthel 2.0 Projects folder
    • View "Ineisis Online (MMO)" documentation on Wiki

    Installation for Esenthel 1.0:
    • Extract the Game Data and Sources to the same folder on your disk
    • View "Ineisis Online (MMO)" documentation on Wiki

    3999License Key: You need to buy this product to have a License Key
    Ineisis Online (for Esenthel 2.0)
    Ineisis Online Source Code (for Esenthel 1.0)
    Ineisis Online Game Data (for Esenthel 1.0)
    http://www.youtube.com/embed/wK3bpcQ0kMwstore/images/games/ineisis_online_0.jpgstore/images/games/ineisis_online_1.jpgstore/images/games/ineisis_online_2.jpg0

    Esenthel RTS (Source Code)

    Source Code for Esenthel RTS, Warcraft-inspired Fantasy RTS Game

    29.99
    USD
    81Esenthel RTS (Source Code)Source Code for Warcraft-inspired Fantasy RTS Game.

    Restrictions:
    Does not include sounds and music, some models/textures are provided in simplified version (low resolution), also you may not use them in your own games.

    Installation for Esenthel 2.0:
    • Extract the archive to your Esenthel 2.0 Projects folder

    Installation for Esenthel 1.0:
    • Extract the Game Data and Sources to the same folder on your disk
    • Copy the "engine.pak" file from "SDK\Data" to "Esenthel RTS\Data"
    • Copy all Physx Dll's from "SDK\Installation\PhysX" to "Esenthel RTS\Bin"
    • Open the project in Code Editor and compile it

    2999License Key: You need to buy this product to have a License Key
    Esenthel RTS (for Esenthel 2.0)
    Esenthel RTS Source Code (for Esenthel 1.0)
    Esenthel RTS Game Data (for Esenthel 1.0)
    http://www.youtube.com/embed/FQrKAVUgH24store/images/games/esenthel_rts_0.jpgstore/images/games/esenthel_rts_1.jpgstore/images/games/esenthel_rts_2.jpg0

    Esenthel RTS

    Warcraft-inspired Fantasy RTS Game

    2.00
    USD
    92Esenthel RTSRTS Game for Windows and Mac.

    Version for Android can be bought separately at Google Play Store.

    Version for iOS can be bought separately at App Store.

    Features:
    • Humans and Orcs
    • Controlling Units
    • Harvesting Resources
    • Constructing Buildings
    • Fog of War
    • 5 Missions (more soon)
    • 8 Types of Units (4 for each race)
    • 2 Language Versions (English + Polish)
    • Wonderful Music

    Internet connection is required to start the game.
    200License Key: You need to buy this product to have a License Key
    Esenthel RTS (Windows)
    Esenthel RTS (Mac)
    http://www.youtube.com/embed/FQrKAVUgH24store/images/games/esenthel_rts_0.jpgstore/images/games/esenthel_rts_1.jpgstore/images/games/esenthel_rts_2.jpg0

    Esenthel Engine Shader Headers

    Shader Headers allowing to create custom shaders in the engine

    5.00
    USD
    101Esenthel Engine Shader HeadersShader Headers allowing to create custom shaders in the engine.

    500License Key: You need to buy this product to have a License Key
    Shader Headers
    0

    Esenthel RPG 2 (Source Code)

    Source code for a Fantasy RPG game demo

    29.99
    USD
    111Esenthel RPG 2 (Source Code)Source code for Fantasy RPG game demo.

    Restrictions:
    Does not include sounds and music, some models/textures are provided in simplified version, also you may not use them in your own games.

    Installation for Esenthel 2.0:
    • Extract the archive to your Esenthel 2.0 Projects folder

    Installation for Esenthel 1.0:
    • Extract the Game Data and Sources to the same folder on your disk
    • Copy the "engine.pak" file from "SDK\Data" to "Esenthel RPG 2\Data"
    • Copy all Physx Dll's from "SDK\Installation\PhysX" to "Esenthel RPG 2\Bin"
    • Run the SDK Editor, change Data Path to "Esenthel RPG 2\Data", load and rebuild the worlds
    • Run the Visual Studio Project and recompile the codes

    2999License Key: You need to buy this product to have a License Key
    Esenthel RPG 2 (for Esenthel 2.0)
    Esenthel RPG 2 Source Code (for Esenthel 1.0)
    Esenthel RPG 2 Game Data (for Esenthel 1.0)
    http://www.youtube.com/embed/uYynPTobdvcstore/images/demos/esenthel_rpg_2_0.jpgstore/images/demos/esenthel_rpg_2_1.jpgstore/images/demos/esenthel_rpg_2_2.jpg0

    Esenthel MMO (Source Code)

    Source code for a sample MMO game tutorial

    4.99
    USD
    121Esenthel MMO (Source Code)Source code for a sample MMO game tutorial.

    Restrictions:
    Some models/textures are provided in simplified version, also you may not use them in your own games.

    Installation for Esenthel 2.0:
    • Extract the archive to your Esenthel 2.0 Projects folder

    Installation for Esenthel 1.0:
    • Extract the Game Data and Sources to the same folder on your disk
    • Copy the "engine.pak" file from "SDK\Data" to "Esenthel MMO\Data"
    • Copy all Physx Dll's from "SDK\Installation\PhysX" to "Esenthel MMO\Bin"
    • Run the SDK Editor, change Data Path to "Esenthel MMO\Data", load and rebuild the worlds
    • Run the Visual Studio Project and recompile the codes

    499License Key: You need to buy this product to have a License Key
    Esenthel MMO (for Esenthel 2.0)
    Esenthel MMO Source Code (for Esenthel 1.0)
    Esenthel MMO Game Data (for Esenthel 1.0)
    http://www.youtube.com/embed/7yD3TJplGQUstore/images/source_code/esenthel_mmo_0.jpgstore/images/source_code/esenthel_mmo_1.jpgstore/images/source_code/esenthel_mmo_2.jpg0

    PayPal Automated Payments

    PHP Script for accepting PayPal payments for MS SQL

    1.25
    USD
    131PayPal Automated Payments PHP Script for accepting PayPal payments for MS SQL.
    Usage instructions are available here.

    125License Key: You need to buy this product to have a License Key
    PayPal Automated Payments
    0

    Fantasy Models

    Collection of Free Fantasy Models

    Free154Fantasy ModelsThis package contains free Fantasy Models.
    All files are completely free to use (including commercial use), with the limitation that you cannot resell or redistribute the files, or use them in other game engines.

    0Fantasy Models
    store/images/resources/fantasy_models_0.jpgstore/images/resources/fantasy_models_1.jpgstore/images/resources/fantasy_models_2.jpg0

    Sci-Fi Models

    Collection of Free Sci-Fi Models

    Free164Sci-Fi ModelsThis package contains free Sci-Fi Models.
    All files are completely free to use (including commercial use), with the limitation that you cannot resell or redistribute the files, or use them in other game engines.

    0Sci-Fi Models
    store/images/resources/sci-fi_models.jpg0

    Plants and Props Models

    Collection of Free Plants and Props Models

    Free174Plants and Props ModelsThis package contains free Plants and Props Models.
    All files are completely free to use (including commercial use), with the limitation that you cannot resell or redistribute the files, or use them in other game engines.

    0Models
    store/images/resources/plants_props.jpg0

    Materials

    100+ Free High-Quality Materials

    Free184MaterialsThis package contains more than a hundred free high-quality materials and textures.
    Files are in Esenthel format and are ready to use in your game.
    All files are completely free (including commercial use), with the limitation that you cannot resell or redistribute the files, or use them in other game engines.

    Textures were created by Spiral Graphics.
    0Materials
    store/images/resources/materials_0.jpgstore/images/resources/materials_1.jpgstore/images/resources/materials_2.jpg0

    Planet Icons

    Collection of Free Planet Icons

    Free194Planet IconsThis package contains free high-quality planet icons.
    All files are completely free to use (including commercial use), with the limitation that you cannot resell or redistribute the files, or use them in other game engines.

    Icons were created by Mariusz Klepaczko.
    0Icons
    store/images/resources/planet_icons_0.jpgstore/images/resources/planet_icons_1.jpg0

    Sci-Fi Benchmark

    Esenthel Engine Benchmark

    Free223Sci-Fi BenchmarkBenchmark Features:
    • Fully Dynamic Shadow Casting Lights
    • True Volumetric Lighting
    • Advanced Motion Blur
    • Real-Time Reflections
    • Screen Space Ambient Occlusion
    • Unlimited Texture Detail
    • Analytical Anti-Aliasing
    • Glow

    After running the benchmark you can optionally upload the results, and browse them online here.
    0Benchmark (Windows)
    http://www.youtube.com/embed/Q_CkLIzjj9Qstore/images/demos/sci-fi_benchmark_0.jpgstore/images/demos/sci-fi_benchmark_1.jpgstore/images/demos/sci-fi_benchmark_2.jpg0

    Esenthel RPG 2

    Fantasy RPG Game Demo

    Free233Esenthel RPG 2Esenthel RPG 2 is the second release of Esenthel RPG - Esenthel Engine tech-demo in a fantasy world setting.0Esenthel RPG 2 (Windows)
    http://www.youtube.com/embed/uYynPTobdvcstore/images/demos/esenthel_rpg_2_0.jpgstore/images/demos/esenthel_rpg_2_1.jpgstore/images/demos/esenthel_rpg_2_2.jpg0

    Rendering Quality #2

    Esenthel Engine Rendering Quality Presentation

    Free243Rendering Quality #2Esenthel Engine Rendering Quality Presentation0http://www.youtube.com/embed/K76zL6TThbQstore/images/demos/fantasy_knight_0.jpgstore/images/demos/fantasy_knight_1.jpgstore/images/demos/fantasy_knight_2.jpg0

    Rendering Quality #1

    Esenthel Engine Rendering Quality Presentation

    Free253Rendering Quality #1Esenthel Engine Rendering Quality Presentation0http://www.youtube.com/embed/_eaRwwz0rQMstore/images/demos/orc_0.jpgstore/images/demos/orc_1.jpgstore/images/demos/orc_2.jpg0

    Spaceship Hangar

    Esenthel Engine Rendering Quality Presentation

    Free263Spaceship HangarEsenthel Engine Rendering Quality Presentation0http://www.youtube.com/embed/fJw1nQ3IXdostore/images/demos/spaceship_hangar_0.jpgstore/images/demos/spaceship_hangar_1.jpgstore/images/demos/spaceship_hangar_2.jpg0

    FMOD Integration

    Source code for FMOD Audio Library Integration with Esenthel

    Free271FMOD IntegrationThis package provides source code for FMOD Audio Library Integration with Esenthel Engine.

    This package was made completely by Yvan Vander Sanden for his project Attr-X.
    0FMOD Integration
    0

    Esenthel Engine 2.0 Demo

    Demo version of Esenthel Engine 2.0

    Free280Esenthel Engine 2.0 DemoThis is the demo version of Esenthel Engine 2.0


    License Agreement


    What you get:
    • Access to Esenthel Engine 2.0 listed in the 'Download' area
    • Right to create unlimited number of non-commercial games with it

    What you don't get:
    • This license does not include support or warranty of any kind
    • You're not allowed to create commercial applications with this software
    • Demo version has limitations

    Requirements:
    • Esenthel Engine logo must be displayed during your application startup, and must be included on your application's website homepage linking to http://www.esenthel.com after clicking on it
    • This license is per-seat, which means that each member of your team/company who wishes to use Esenthel Engine must purchase his own license
    • Esenthel Engine authors are allowed to publicly share that you are using the software, include your organization's logo in the information, and share your application's screenshots and videos (including trailers, teasers, cut-scenes and gameplay)
    • If you violate any terms of this agreement, or you are repeatedly rude to Esenthel Engine authors, or you spread false information about the engine or its authors, then your account and access to files will be terminated


    Software Requirements


    Windows:

    Mac:
    • Intel-based Mac OS X Leopard (10.5) or newer
    • Video Card supporting Shader Model 2.0 (GeForce 6, Radeon 9500, Intel GMA X3000 or better)
    • Xcode IDE

    Android:
    • Windows or Mac OS X
    • Android Device with 2.3 OS or newer with support of OpenGL ES 2.0

    iOS:
    Compilation:
    • Mac OS X Leopard (10.5) or newer
    • Xcode IDE
    Releasing:


    Legal Notes:
  • This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software
  • You must comply with the license requirements of the following libraries that Esenthel Engine is based on: Nvidia PhysX - PhysX EULA, Microsoft DirectX SDK, Bullet, Recast/Detour, Vorbis, Theora, Zlib, Snappy, LibPng, LibJpeg, Jimenez's MLAA (all of them are free to use, only Nvidia PhysX imposes some requirements, please read them carefully)

  • 0Esenthel Engine 2.0 for Windows (creates games for Windows and Android)
    Esenthel Engine 2.0 for Mac (creates games for Mac, iOS and Android)
    Esenthel Engine 2.0 Installer for Windows Server (installs Esenthel on Windows Dedicated Servers)
    http://www.youtube.com/embed/qFVNx5VXzEostore/images/engine/esenthel2_0.jpgstore/images/engine/esenthel2_1.jpgstore/images/engine/esenthel2_2.jpg0

    Esenthel Engine 2.0

    Full version of Esenthel Engine 2.0

    199.00
    USD
    290Esenthel Engine 2.0This is the full version of Esenthel Engine 2.0


    License Agreement


    What you get:
    • Access to Esenthel Engine 2.0 listed in the 'Download' area
    • Right to create unlimited number of games with it

    What you don't get:
    • This license does not include support or warranty of any kind
    • This license is non-refundable
    • You're not allowed to create commercial game engines/game makers with this software

    Requirements:
    • Esenthel Engine logo must be displayed during your application startup, and must be included on your application's website homepage linking to http://www.esenthel.com after clicking on it
    • This license is per-seat, which means that each member of your team/company who wishes to use Esenthel Engine must purchase his own license
    • Esenthel Engine authors are allowed to publicly share that you are using the software, include your organization's logo in the information, and share your application's screenshots and videos (including trailers, teasers, cut-scenes and gameplay)
    • Internet connection is required at startup of the Editor to verify your license key
    • If you violate any terms of this agreement, or you are repeatedly rude to Esenthel Engine authors, or you spread false information about the engine or its authors, then your account and access to files will be terminated


    Software Requirements


    Windows:

    Mac:
    • Intel-based Mac OS X Leopard (10.5) or newer
    • Video Card supporting Shader Model 2.0 (GeForce 6, Radeon 9500, Intel GMA X3000 or better)
    • Xcode IDE

    Android:
    • Windows or Mac OS X
    • Android Device with 2.3 OS or newer with support of OpenGL ES 2.0

    iOS:
    Compilation:
    • Mac OS X Leopard (10.5) or newer
    • Xcode IDE
    Releasing:


    Legal Notes:
  • This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software
  • You must comply with the license requirements of the following libraries that Esenthel Engine is based on: Nvidia PhysX - PhysX EULA, Microsoft DirectX SDK, Bullet, Recast/Detour, Vorbis, Theora, Zlib, Snappy, LibPng, LibJpeg, Jimenez's MLAA (all of them are free to use, only Nvidia PhysX imposes some requirements, please read them carefully)

  • 19900License Key: You need to buy this product to have a License Key
    Esenthel Engine 2.0 for Windows (creates games for Windows and Android)
    Esenthel Engine 2.0 for Mac (creates games for Mac, iOS and Android)
    Esenthel Engine 2.0 Installer for Windows Server (installs Esenthel on Windows Dedicated Servers)
    Game Object Classes Source Code
    http://www.youtube.com/embed/qFVNx5VXzEostore/images/engine/esenthel2_0.jpgstore/images/engine/esenthel2_1.jpgstore/images/engine/esenthel2_2.jpg1

    Multiplayer Racing (Source Code)

    Source code for a sample racing game with multiplayer capability

    19.99
    USD
    301Multiplayer Racing (Source Code)Source Code for Multiplayer Racing game.

    Restrictions:
    Sounds/music are not included, some models/textures are provided in simplified version (low resolution), also you may not use them in your own games.

    Installation:
    • Extract the archive to your Esenthel 2.0 Projects folder

    1999License Key: You need to buy this product to have a License Key
    Multiplayer Racing (for Esenthel 2.0)
    http://www.youtube.com/embed/vjP1ZmdPGYostore/images/games/multiplayer_racing_0.jpgstore/images/games/multiplayer_racing_1.jpgstore/images/games/multiplayer_racing_2.jpg0

    Bloody Massacre (Source Code)

    Source code for a sample FPS game tutorial

    Free311Bloody Massacre (Source Code)Source code for a sample FPS game tutorial.

    Installation:
    • Extract the archive to your Esenthel 2.0 Projects folder

    0Bloody Massacre (for Esenthel 2.0)
    store/images/games/bloody_massacre_0.jpgstore/images/games/bloody_massacre_1.jpgstore/images/games/bloody_massacre_2.jpg0

    Hardware Instancing

    Faster rendering of many instances of the same object

    Raised 640.00 of 3 500.00 USD

    325Hardware InstancingThis item is a contribution to development of the feature in first priority.
    Please read more about contributions here

    The feature will include:

    Faster rendering of many instances of the same object.

    This will apply to:
    DirectX 9
    DirectX 10+

    Most possibly this will apply to Desktop OpenGL as well (Mac) but that's not yet known.
    It's also not known yet whether this will apply to OpenGL ES (Mobile).

    (This affects only models not animated by Skeletons)
    -20

    Esenthel 2.0 Code Editor list of opened files

    Option to see the list of opened Code Editor files just like in 1.0

    Raised 0.00 of 100.00 USD

    345Esenthel 2.0 Code Editor list of opened filesThis item is a contribution to development of the feature in first priority.
    Please read more about contributions here
    -20

    GPS support for Android/iOS

    Raised 125.00 of 250.00 USD

    355GPS support for Android/iOSThis item is a contribution to development of the feature in first priority.
    Please read more about contributions here

    This feature will add support for accessing GPS on Android and iOS platforms.
    -20

    Secondary Astro.highlight_front

    Allowing for moon sky highlight effect

    Raised 0.00 of 200.00 USD

    365Secondary Astro.highlight_frontThis item is a contribution to development of the feature in first priority.
    Please read more about contributions here

    This feature will add support for secondary 'Astro.highlight_front' (for moon sky highlight effect)
    -20

    Update documentation for Esenthel 2.0

    Raised 0.00 of 1 200.00 USD

    375Update documentation for Esenthel 2.0This item is a contribution to development of the feature in first priority.
    Please read more about contributions here

    This feature includes complete documentation related to Esenthel Engine 2.0 Editor, it will describe such tasks as:
    • Description of the Editor
    • Description of Project Element Types
    • Description of each of the sub-editors
    • Complete update for all current documentation pages to 2.0 version
    • Working with Code Editor, Visual Studio and Xcode
    • For more topic requests please write on the forum

    This documentation will include only text and images, and will be supplied as .chm file and be included in the wiki.
    This does not include video tutorials.
    -20

    Setting PathObstacle's in background thread

    Raised 20.00 of 250.00 USD

    395Setting PathObstacle's in background threadThis item is a contribution to development of the feature in first priority.
    Please read more about contributions here

    This feature will add support for setting dynamic PathObstacle objects on a secondary thread, without having to pause the game until path meshes have to be recomputed.
    -20

    World heightmap material replace for Esenthel 2.0

    Replacing selected material into another one in entire world

    Raised 0.00 of 300.00 USD

    405World heightmap material replace for Esenthel 2.0This item is a contribution to development of the feature in first priority.
    Please read more about contributions here

    This feature will add support for automatic replacement of a selected material into another one in entire world.
    -20

    More detailed comments for functions in C++ headers

    Raised 0.00 of 750.00 USD

    415More detailed comments for functions in C++ headersThis item is a contribution to development of the feature in first priority.
    Please read more about contributions here

    This item includes adding more detailed comments/descriptions to all of the Esenthel Engine C++ header functions.
    -20

    Setting custom texture speed for each river in Esenthel 2.0

    Raised 0.00 of 150.00 USD

    425Setting custom texture speed for each river in Esenthel 2.0This item is a contribution to development of the feature in first priority.
    Please read more about contributions here

    This features includes ability to set a custom water texture speed for each river separately in the Esenthel 2.0 Editor.
    Each river will have exactly 1 speed parameter.
    -20

    Playing sounds from custom data

    Raised 0.00 of 500.00 USD

    435Playing sounds from custom dataThis item is a contribution to development of the feature in first priority.
    Please read more about contributions here

    This features includes ability to play sounds additionally from custom memory buffers.
    Sound classes will allow for setting custom function callbacks, which will be called during playback of the sound. Inside those callbacks you will have the option to manually fill the sound data buffer.
    -20

    More Esenthel 2.0 Video Tutorials

    Raised 100.00 of 1 500.00 USD

    445More Esenthel 2.0 Video TutorialsThis item is a contribution to development of the feature in first priority.
    Please read more about contributions here

    This item includes adding more video tutorials describing usage of Esenthel 2.0 editor.
    It's yet unknown whether it will include voice comments (poll will be made on the forum whether users want to have voice included or not).

    Following video tutorials will be made:
    • General Overview of the Editor
    • Collaborative development (server, two clients editing a project real-time)
    • Editing world terrain and importing heightmaps (with material maps)
    • Importing Objects
    • Importing Character Objects and setting their Animations
    • Publishing for multiple platforms (Win/Mac/Android/iOS) explained on Esenthel RTS game
    • For more video tutorial requests please post on the forum
    -20