Hi developers and amateurs,
I need tips about using bones with actors.
I have vehicle with front loader:
red shape - scoop actor (physbody);
green shape - Esenthel bones;
Currently i'm using kinematic actor for scoop and set matrix and position from bone and skelpoint. This combination works fine with one exception... Well...
...scoop is a kinematic so has something like "infinite energy" xD if scoop is colliding with dynamic actor then vehicle is driving without toil :( . I need to simulate forces influence on vehicle.
If i'm using joints and if scoop is dynamic actor then forces influence is ok... but using bones is impossible, so i can't control scoop :/
I need any sugestions... which type of actors should i use, how to have control on scoop and main arm...
Have you any experience with similar projects?
I don't ask for ready-made solution but tips, advice.
All advice are welcome!