Server development is underway. Currently, you can upload PAK files and screenshots from the device to the server, retrieve a list of all available maps on the server, and download a specific one.
Menu concepts have been created (see below).
GUI Concepts
Menus: (09/19/11)
Below are some concepts for the main menu. Each screen will transition (slide) between each other. For instance, after selecting a map (first screen), all content on the entire screen will slide to the left, pushing in the map details pane (second screen).
Lines similar to "6:07 / 2.3k / 1.63 MB" define: 1) the average completion time for that map (across all players), 2) the total number of players who have played that map, and 3) the file size of that map.
Project Synopsis
Time to reveal my latest project, a Portal clone for iOS devices. Still in the very early stages, the general idea is to have a 100% community-driven game (i.e. all maps are created by the users). There will be an in-game editor that allows you to upload your created maps -- and, of course, you will be able to download maps created by others.
The intuitive in-game editor will be 100% touch-driven and allow users to dynamically create the floors, walls, and ceilings however they wish, as well as easily add gameplay objects to bring their map to life. Users will be entirely responsible for the flow, fun factor, and difficulty of their creations.
When you're satisfied with your creation, share it with the community! Users will be able to download, play, and rate your very own maps. Likewise, you will be able to do the same with maps created by other users or your friends.
PC Tech Demo
Please note: This demo is running on the PC. The game, however, will initially be available on iOS devices (iPhone / iPod Touch confirmed, iPad undecided).
Heh, you had me fooled, at first I was thinking "are you expecting players to be trying to push the ball up into that "bowly" thing. Looks like it could possibly be fun,(for the ones that do have iPhone/iPod)
Just drawing an image and the text ontop or he defines his own gui box and only draws an image and size it according to text length, lots of way to do it.
(This post was last modified: 08-29-2011 05:14 PM by Zervox.)
(08-29-2011 10:31 AM)Zervox Wrote: Heh, you had me fooled, at first I was thinking "are you expecting players to be trying to push the ball up into that "bowly" thing.
Haha! Turns out it is (unintentionally) possible to do, but is rather difficult; flipping gravity is the way to go!
(08-29-2011 03:57 PM)Damian Wrote: How you make that nice Message Box?
Using the 9-sliced image technique as described in this post. I plan on adding my code to the Code Snippets forum soon.