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Post Author Forum Replies Views Posted [asc]
  Thread: Multiplayer Racing
Post: RE: Multiplayer Racing

Hi, you have the source code available on the store -> source code -> games.
cat555 Showcase 12 14,580 06-04-2019, 10:20 AM
  Thread: ANDROID - Allow to hide Navigation Bar
Post: RE: ANDROID - Allow to hide Navigation Bar

Alright, thanks! :)
cat555 Feature Requests 2 3,971 06-04-2019, 10:11 AM
  Thread: [ANDROID] Ability to use device vibration feature
Post: RE: [ANDROID] Ability to use device vibration feat...

(04-28-2015 10:35 PM)Esenthel Wrote:  added to the roadmap Thanks!
cat555 Feature Requests 2 5,284 04-28-2015, 10:36 PM
  Thread: [ANDROID] Ability to use device vibration feature
Post: [ANDROID] Ability to use device vibration feature

Hi, It would be nice if it is possible to use android device vibration feature. @Esenthel, can you consider to add this to roadmap? Thanks!
cat555 Feature Requests 2 5,284 04-28-2015, 11:04 AM
  Thread: [ANDROID] Dynamic created physics body is ignored
Post: RE: [ANDROID] Dynamic created physics body is igno...

(04-28-2015 01:18 AM)Esenthel Wrote:  Hello, You're using APP_AUTO_FREE_MESH_OPEN_GL_ES_DATA which disables accessing the mesh data, which makes this: base.createPhys(*T.mesh, VTX_POS|FA...
cat555 Platforms (Windows, Mac, Linux, Android, iOS) 9 9,339 04-28-2015, 10:16 AM
  Thread: [ANDROID] Dynamic created physics body is ignored
Post: RE: [ANDROID] Dynamic created physics body is igno...

(04-24-2015 10:42 PM)Esenthel Wrote:  Hello, Could you please attach a small *.EsenthelProject with the issue reproduced? Thank you Hi @Esenthel, I attached a small test project for you to te...
cat555 Platforms (Windows, Mac, Linux, Android, iOS) 9 9,339 04-27-2015, 11:32 PM
  Thread: Setting material user_type with custom ENUM
Post: RE: Setting material user_type with custom ENUM

Hi, thanks! I see what you're doing, but that way i manage to get it working also... But that's not what i need... i'm getting the material in the terrain/ground objects (just under the actor), and b...
cat555 Graphics 5 5,342 04-24-2015, 10:05 AM
  Thread: [ANDROID] Dynamic created physics body is ignored
Post: RE: [ANDROID] Dynamic created physics body is igno...

(04-23-2015 11:35 PM)Esenthel Wrote:  Hello, You can't set a scaled matrix to Actor.matrix, it must be uniform length. Hi @Esenthel, Ok, i accept that (but why it works on Linux?)... i've now...
cat555 Platforms (Windows, Mac, Linux, Android, iOS) 9 9,339 04-24-2015, 09:31 AM
  Thread: [ANDROID] Dynamic created physics body is ignored
Post: RE: [ANDROID] Dynamic created physics body is igno...

I've been testing actor that is created and it is created and correct positioned, even on Android... but for some reason, is if not being there... Code: void create(Game.ObjParams &obj) {  ...
cat555 Platforms (Windows, Mac, Linux, Android, iOS) 9 9,339 04-23-2015, 03:08 PM
  Thread: Setting material user_type with custom ENUM
Post: RE: Setting material user_type with custom ENUM

(04-23-2015 12:56 AM)RedcrowProd Wrote:  you have to set manually the user_type, user type is int. so GROUND_GRASS is null because not valid. if you set user_type = 1; it will stay 1 as userty...
cat555 Graphics 5 5,342 04-23-2015, 01:49 PM
  Thread: [ANDROID] Dynamic created physics body is ignored
Post: RE: [ANDROID] Dynamic created physics body is igno...

Hi @Esenthel, I didn't noticed your feedback :\ I'm working again on this part of my game, and can't fix this... i don't know what you mean, since actor.matrix(T.matrixScaled()); is actually working...
cat555 Platforms (Windows, Mac, Linux, Android, iOS) 9 9,339 04-23-2015, 12:58 AM
  Thread: Setting material user_type with custom ENUM
Post: Setting material user_type with custom ENUM

Hi, i'm trying to set material user_type with custom ENUM. I do this on application start, so i can use it on update methods. Here's example: Code: void InitMaterials() {    // MATERIALS U...
cat555 Graphics 5 5,342 04-22-2015, 10:29 PM
  Thread: AAA engines moving to subscriptions?
Post: RE: AAA engines moving to subscriptions?

For what Esenthel offers, i also agree that current license value is more than fair... great great value for money!!!
cat555 Offtopic 21 22,783 03-17-2015, 01:56 PM
  Thread: Meters of a Area
Post: RE: Meters of a Area

It just depends on the scale you want to use... if you use 1 esenthel unit = 1 meter, you will have areas of: 32mx32m ; 64mx64m ; 128mx128m. But you may consider to use your own scale... for example ...
cat555 Graphics 4 4,643 02-12-2015, 05:37 PM
  Thread: [ANDROID] Dynamic created physics body is ignored
Post: [ANDROID] Dynamic created physics body is ignored

Hi, i'm creating the following object. Problem is that, in Android actors don't collide with this object, but in Linux all works fine as expected in terms of collision... Am i forgetting something sp...
cat555 Platforms (Windows, Mac, Linux, Android, iOS) 9 9,339 01-26-2015, 03:11 PM
  Thread: Mesh face index = mesh part index?
Post: [SOLVED] RE: Mesh face index = mesh part index?

Ok, solved the issue... problem was related only with the creation of the object. Now i have: Code: class GroundObj : Game.Static {    MeshBase base;        &...
cat555 Support 12 10,033 01-25-2015, 08:29 PM
  Thread: Mesh face index = mesh part index?
Post: RE: Mesh face index = mesh part index?

(01-24-2015 10:41 PM)Esenthel Wrote:  Hello, The face index gives you face index in a single MeshPart, it is not a mesh part index. Hi @Esenthel, thanks for your reply! But, i'm using hit.fac...
cat555 Support 12 10,033 01-24-2015, 11:08 PM
  Thread: Mesh face index = mesh part index?
Post: RE: Mesh face index = mesh part index?

Hi, any help please? Thanks!
cat555 Support 12 10,033 01-22-2015, 01:16 PM
  Thread: Can't compile or build
Post: RE: Can't compile or build

Hi, maybe that information is a bit vague... can you post more details about the problem you're facing? When you say loading, you're meaning that you game starts and then crashes after 2 seconds? Or ...
cat555 Support 2 3,620 01-22-2015, 01:15 PM
  Thread: Mesh face index = mesh part index?
Post: RE: Mesh face index = mesh part index?

Hi, I've made a lot of changes in my code and my meshes since last post, and now i'm facing a problem... can't get the correct mesh part, so i can check for material that is being raycasted. So, i'm ...
cat555 Support 12 10,033 01-20-2015, 02:26 AM