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Thread: Static game object from external file
Post: RE: Static game object from external file
thanks :)
but it is still undecided we keep EE or move to another engine. |
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Biga |
Graphics |
34 |
24,596 |
06-30-2014, 07:14 PM |
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Thread: Static game object from external file
Post: RE: Static game object from external file
hi Esenthel,
one small question yet...
so I successfully imported all images for materials and FBX for mesh, but seems sth not ok with later load/save of image.
so after creating the images for mater... |
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Biga |
Graphics |
34 |
24,596 |
06-27-2014, 02:04 PM |
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Thread: Static game object from external file
Post: RE: Static game object from external file
this helped, thanks a lot! :)
weird as when I used the object from asset, I didnt need that line, but now works. probably the difference of using it with editor or manually.
if you sent me a postal ad... |
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Biga |
Graphics |
34 |
24,596 |
06-27-2014, 10:00 AM |
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Thread: Static game object from external file
Post: RE: Static game object from external file
tried Images to be defined global, but same empty material I get.
(though exporting base_0 results a valid image with my texture so I assume there is another problem)
Image base0, base1, terrain, spe... |
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Biga |
Graphics |
34 |
24,596 |
06-26-2014, 07:07 PM |
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Thread: Static game object from external file
Post: RE: Static game object from external file
(06-26-2014 05:14 PM)Rubeus Wrote: Keep in mind, though, that the base_ objects in the material objects are only pointers. So if you are pointing them at a temporary variable.... (it looks like... |
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Biga |
Graphics |
34 |
24,596 |
06-26-2014, 05:41 PM |
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Thread: Static game object from external file
Post: RE: Static game object from external file
thx that was fixed yesterday as I wrote, now just materials doesnt show... I see the good hits in log, just the mesh is transparent, no material shown... |
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Biga |
Graphics |
34 |
24,596 |
06-26-2014, 11:24 AM |
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Thread: Static game object from external file
Post: RE: Static game object from external file
-1 problem, the above fixed. material is only left (for now :D ) |
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Biga |
Graphics |
34 |
24,596 |
06-25-2014, 03:48 PM |
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Thread: Static game object from external file
Post: RE: Static game object from external file
thx, with SetFBXDLLPath the ImportFBX works, but still sth bad with triangles in my mesh...
PHP Code:
VecI vertices = Earth.mesh->parts(0).base.tri.ind(phys_hit.face);
crashe... |
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Biga |
Graphics |
34 |
24,596 |
06-25-2014, 10:15 AM |
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Thread: Static game object from external file
Post: RE: Static game object from external file
well the real problem is as I see, the mesh must have at least one material in EE
so when Im making a mesh.save() for later usage, the binary save will have this default material UID referenced...
so ... |
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Biga |
Graphics |
34 |
24,596 |
06-25-2014, 01:33 AM |
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Thread: Static game object from external file
Post: RE: Static game object from external file
sorry but what is ITC and CreateImage ? it is your object and method?
so I dont need CreateBaseTextures when working from external file?
I get Cant load Material "encodedfilename" for this code... |
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Biga |
Graphics |
34 |
24,596 |
06-24-2014, 09:55 PM |
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Thread: Static game object from external file
Post: RE: Static game object from external file
just another question guys
if I make material from code, what I need to use to applying to mesh?
PHP Code:
Material TerrainMap;MaterialPtr TerrainMaterialPtr;...// load images&nbs... |
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Biga |
Graphics |
34 |
24,596 |
06-24-2014, 11:46 AM |
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Thread: Static game object from external file
Post: RE: Static game object from external file
yeah it loads and I see it on screen, UNTIL I move the mouse (which triggers our physical hit check, for identifying triangle->UV->barycentric->province identification).
from debugger, I see... |
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Biga |
Graphics |
34 |
24,596 |
06-23-2014, 09:16 PM |
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Thread: Static game object from external file
Post: RE: Static game object from external file
yup I tried, same crash.
it is in the #1 post source, if you scroll it down. |
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Biga |
Graphics |
34 |
24,596 |
06-23-2014, 10:11 AM |
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Thread: Static game object from external file
Post: RE: Static game object from external file
(06-22-2014 06:50 PM)Zervox Wrote: You can use the Editor Interface and save out the file manually to a readable name. it would however still require an additional step, eg Modder makes a model... |
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Biga |
Graphics |
34 |
24,596 |
06-22-2014, 07:02 PM |
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Thread: Reload asset source (editor menu)
Post: Reload asset source (editor menu)
Hi Esenthel,
I saw a menu not for just individual asset, but for the folders. My question is, does the folder Reload cause reloading of all child assets? Like reload on Assets folder should result rel... |
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Biga |
Support |
1 |
3,190 |
06-22-2014, 06:44 PM |
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Thread: Static game object from external file
Post: RE: Static game object from external file
just found, that not me the first who asking this...
Quote:"I am curious about why there isn't any examples on how to use the imported assets into EE2.0 for use of EE purely through Visual Studio.
I ... |
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Biga |
Graphics |
34 |
24,596 |
06-22-2014, 06:23 PM |
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Thread: Static game object from external file
Post: RE: Static game object from external file
(06-21-2014 07:24 PM)Rubeus Wrote: Edit:
I got something similar to your Mesh issue working using:
Code:
Game.ObjParamsPtr OPP = Game.Objs( "filename or ID" );
myMeshPtr = OPP.mesh();
thank... |
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Biga |
Graphics |
34 |
24,596 |
06-22-2014, 10:01 AM |
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Thread: Static game object from external file
Post: RE: Static game object from external file
hi!
(06-21-2014 02:39 AM)Esenthel Wrote: You could try debugging step by step (line by line).
done, crashes here (at phys hit part):
PHP Code:
VecI vertices = Earth.mesh->p... |
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Biga |
Graphics |
34 |
24,596 |
06-21-2014, 04:39 PM |
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Thread: Static game object from external file
Post: RE: Static game object from external file
Well we would like, but until the sync doesnt work perfectly, we cant rely on it in team mode. Last time we lost a day due to loosing assets while syncing. |
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Biga |
Graphics |
34 |
24,596 |
06-21-2014, 10:22 AM |
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Thread: Static game object from external file
Post: RE: Static game object from external file
edit: tried to use Game::Static save and load methods, but it just saves the reference the mesh asset, so that isnt useful for me. |
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Biga |
Graphics |
34 |
24,596 |
06-20-2014, 02:38 PM |