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  Thread: Git Hub Source out of date
Post: Git Hub Source out of date

I went to Git Hub today to download the source engine, compiled. Getting an out of date error. Keeps asking for Computer ID. Purchased: 2016-03-22.
zeph2 Support 2 3,485 11-08-2016, 10:47 PM
  Thread: Player spawn issues
Post: RE: Player spawn issues

Im a little lost.. I did this and received an error Game.World.activeRange(6000); Game.World.activeRange(D.viewRange(6000)) //This works but all i see is sun and skybox no land
zeph2 Beginner Questions 8 6,066 05-04-2016, 04:35 AM
  Thread: Player spawn issues
Post: RE: Player spawn issues

I understand now bout distance thanks for pointing that out but what I tried doesnt seem to be working. bool Update() // main updating { if(Kb.bp(KB_ESC))return false; // exit if escape on the key...
zeph2 Beginner Questions 8 6,066 05-04-2016, 03:01 AM
  Thread: Player spawn issues
Post: RE: Player spawn issues

What is the world active range distance wise? I have several heightmaps stitched together. Im just using the default player dragged into the scene on map at the desired start location for now until ...
zeph2 Beginner Questions 8 6,066 05-04-2016, 12:50 AM
  Thread: Player spawn issues
Post: Player spawn issues

Im using default tutorial #14 camera modes main to spawn a character in a world that has multiple height maps.. Player spawn will only spawn near the 0x 0y coordinates, which works well, but when I mo...
zeph2 Beginner Questions 8 6,066 05-03-2016, 09:55 PM
  Thread: Inesis Heightmap issue
Post: RE: Inesis Heightmap issue

Sorry for the late response was MIA for a year real life issues.. Im back now but to follow up on this issue.. The heightmaps were working fine for one height map but when I tried stitching multiple...
zeph2 Esenthel Store Sources 2 4,811 05-02-2016, 01:37 AM
  Thread: Height Maps
Post: Height Maps

Whats the best way to calculate accuracy in height maps with Esenthel Engine.. For example I took 60km of DEM land and if I was using a 1024x1024 8 bit grey scale png of a real life section of eart...
zeph2 Beginner Questions 0 2,509 04-27-2016, 02:43 AM
  Thread: Error
Post: RE: Error

(12-29-2015 11:45 PM)georgatos7 Wrote:  Yeah make sure you make a custom VS2015 install and tick all the 3 Visual C++ choices it offers. I think the XP Support and the common tools are the impor...
zeph2 Support 3 4,581 04-01-2016, 03:26 AM
  Thread: Gethub link not working for source
Post: RE: Gethub link not working for source

Yes. But... I have access now.. Essenthel had to send me a link to add me to the community. I am in now.. THanks..
zeph2 Support 3 3,969 03-22-2016, 10:48 PM
  Thread: Gethub link not working for source
Post: Gethub link not working for source

I bought the full source today, and the link provided from the shop is returning a 404 page.. ?? https://github.com/Esenthel/EsenthelEngine Please fix..
zeph2 Support 3 3,969 03-22-2016, 10:07 PM
  Thread: Error
Post: Error

Installed the engine today been gone awhile new computer new clean install. Engine will not compile and load tutorials. Error msb 4019 cpp default props not found Any ideas?
zeph2 Support 3 4,581 12-29-2015, 10:40 PM
  Thread: Inesis Heightmap issue
Post: Inesis Heightmap issue

Ive been using the tutorial to add heightmaps to Inesis source.. My maps are not looking right, and Ive been trying to figure out whats wrong. The heightmaps look fine in the default EE... Any Ideas??...
zeph2 Esenthel Store Sources 2 4,811 12-21-2014, 02:10 PM
  Thread: Esenthel Engine Source Question
Post: RE: Esenthel Engine Source Question

I thought the sources were diff in two diff projects since it would not compile, and run.. I went over the resources, and removed any duplicates, and that was the reason.. It ran fine after.. Thanks..
zeph2 Beginner Questions 2 3,455 12-20-2014, 09:39 AM
  Thread: Esenthel Engine Source Question
Post: Esenthel Engine Source Question

I bought two store sources on the MMO Connection aspects, Neither one exactly fits My needs to the Log in sequence I would Like, While one is close to it but lacks what the other one has that I desire...
zeph2 Beginner Questions 2 3,455 12-17-2014, 09:24 AM
  Thread: Ineisis Online Area Size Cutom
Post: RE: Ineisis Online Area Size Cutom

Nvm I figured this out...... Its Areas=# the number of areas u desire to be revealed in conjunction with world bound Minx n Min Y below that.. They kinda work together......
zeph2 Esenthel Store Sources 3 5,872 12-17-2014, 04:36 AM
  Thread: Esenthel MMO (Source Code)/NEW WORLD
Post: Esenthel MMO (Source Code)/NEW WORLD

Im attempting to load a new world in the Esenthel MMO (Source Code).. I am receiving errors after a successful compile. When I attempt to use the character on the default world into the new world, I ...
zeph2 Esenthel Store Sources 0 3,336 12-16-2014, 02:23 PM
  Thread: Ineisis -Detailed tutorials
Post: RE: Ineisis -Detailed tutorials

I followed the tutorial videos on the Heightmap.It works, but the Heightmap doesnt look as it does in EE when loaded... 1)There are sections missing where the terrain is flat as in the default where...
zeph2 Tutorials 70 49,590 12-16-2014, 06:41 AM
  Thread: Ineisis Online Area Size Cutom
Post: RE: Ineisis Online Area Size Cutom

Well Ive been kinda doing that already.. Ive been making small edits to see what what does.. Im just trying to test out the limitations of of Inesis out the box to see if I can use it for a full open ...
zeph2 Esenthel Store Sources 3 5,872 12-16-2014, 06:00 AM
  Thread: Ineisis Online Area Size Cutom
Post: RE: Ineisis Online Area Size Cutom

bump
zeph2 Esenthel Store Sources 3 5,872 12-15-2014, 03:53 PM
  Thread: Inesis Online errors
Post: RE: Inesis Online errors

Ty for explaining.. I didnt know that the arrow ment change from to change to.. Lol Thanks.. I was making the changes thing were going well then I got a bunch of new errors. So I tried something else,...
zeph2 Esenthel Store Sources 10 9,592 12-15-2014, 03:24 PM