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Post Author Forum Replies Views Posted [asc]
  Thread: Question about EnterGame Method
Post: RE: Question about EnterGame Method

It's ok, thank you Esenthel :)
Amnedge1331 Support 10 7,401 09-12-2016, 12:19 PM
  Thread: Question about EnterGame Method
Post: RE: Question about EnterGame Method

Hum, when I do this: Code: Net .World    *world   =Net.Worlds(EditorWorld); // starting world       world.id().randomizeValid(); [IMG]http...
Amnedge1331 Support 10 7,401 09-10-2016, 06:50 PM
  Thread: Question about EnterGame Method
Post: RE: Question about EnterGame Method

Okk I understand, I will try this soon thank you :)
Amnedge1331 Support 10 7,401 09-10-2016, 02:08 AM
  Thread: Question about EnterGame Method
Post: RE: Question about EnterGame Method

I'll probably, but before doing that I just want to be sure I must do this. So I just ask for.
Amnedge1331 Support 10 7,401 09-09-2016, 05:03 PM
  Thread: Question about EnterGame Method
Post: RE: Question about EnterGame Method

Any tips @Esenthel ?
Amnedge1331 Support 10 7,401 09-09-2016, 09:13 AM
  Thread: Question about EnterGame Method
Post: RE: Question about EnterGame Method

It's from server side what i'm talking, I just load the World in server side to interpret custom OBJCLASS I already done a way to create instance with one load of the world. After that I setWorld to a...
Amnedge1331 Support 10 7,401 09-01-2016, 11:08 AM
  Thread: Question about EnterGame Method
Post: Question about EnterGame Method

Hello Esenthel, I would like to know how can I set the same world with void setWorld(World *world, C Vec &pos); from Obj, with a "different" ID, because I would like to create an instance of the ...
Amnedge1331 Support 10 7,401 09-01-2016, 12:01 AM
  Thread: lodFactorShadow what is it
Post: RE: lodFactorShadow what is it

Ok i'll try this, thank you :) And about the implementation of Vulkan, do you have an idea when you'll do this ? Ok so I try to play with ShadowStep, and I got this result: On first picture it's goo...
Amnedge1331 Support 4 4,403 08-29-2016, 06:52 PM
  Thread: lodFactorShadow what is it
Post: lodFactorShadow what is it

Hello Esenthel, I would like to get better shadows, so I try to modify lodFactorShadow, but I don't see difference. Here is what I want: [IMG]http://img4.hostingpics.net/pics/852087wanted.jpg[/IMG] ...
Amnedge1331 Support 4 4,403 08-28-2016, 12:19 AM
  Thread: Add a parameter to the function animateStepOccured()
Post: Add a parameter to the function animateStepOccured...

Hello Esenthel ! I'm actually working on a combat system and I would like to use event in animations to point where my animation start to deal damage and when it stop with 2 events each time. So it'...
Amnedge1331 Feature Requests 1 3,483 08-12-2016, 07:58 PM
  Thread: Evolution on DestructMesh
Post: Evolution on DestructMesh

Hello Esenthel, Is it possible for a DestructMesh to configure where we want the cut, because when we hit a tree to destruct him, the destruction is too random so it's not really realist, so is it po...
Amnedge1331 Feature Requests 1 3,519 08-12-2016, 06:15 PM
  Thread: Problem between framerate and physics
Post: RE: Problem between framerate and physics

Thank you a lot it's working good now ;)
Amnedge1331 Physics 12 9,944 06-20-2016, 11:33 AM
  Thread: findPoint from SkelPoint disappear ?
Post: RE: findPoint from SkelPoint disappear ?

Thank you :)
Amnedge1331 Support 3 3,924 06-18-2016, 11:27 PM
  Thread: findPoint from SkelPoint disappear ?
Post: findPoint from SkelPoint disappear ?

After update the method findPoint from SkelPoint is not found, so what I should use instead ?
Amnedge1331 Support 3 3,924 06-18-2016, 06:22 PM
  Thread: Problem between framerate and physics
Post: RE: Problem between framerate and physics

No one is looking for the problem or you don't find a solution for the moment ?
Amnedge1331 Physics 12 9,944 06-13-2016, 11:47 AM
  Thread: Iterate over object in code
Post: RE: Iterate over object in code

The simple way to do this is to put in your editor object an ObjClass like OBJ_ITEM for exemple (you can create ObjClass on left of editor). Then you need to create a list of YourCustomObject like th...
Amnedge1331 Support 13 10,894 06-12-2016, 09:08 PM
  Thread: Problem between framerate and physics
Post: RE: Problem between framerate and physics

I don't really understand what you want to implement but the idea is when you are under 25 FPS the physics should not be like on the video ^^
Amnedge1331 Physics 12 9,944 06-11-2016, 01:18 AM
  Thread: Problem between framerate and physics
Post: RE: Problem between framerate and physics

We'll make into requierement of the game that you must run over 25 fps or maybe the physics will fail ^^ It's a strange behaviour maybe the physic update of vehicule and player is not synchronize wi...
Amnedge1331 Physics 12 9,944 06-10-2016, 10:02 AM
  Thread: Problem between framerate and physics
Post: RE: Problem between framerate and physics

Any ideas so ?
Amnedge1331 Physics 12 9,944 06-09-2016, 09:33 PM
  Thread: How to cut with shape
Post: RE: How to cut with shape

And then Actor.Shape will be empty too I imagine, but can we use Destructible without convex ?
Amnedge1331 Support 3 3,827 06-08-2016, 10:45 AM