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  Thread: Is possible to use your own skeleton
Post: RE: Is possible to use your own skeleton

I Found a fix i renamed spine to Body its now ok
fhl41 Beginner Questions 1 2,533 04-20-2018, 01:48 PM
  Thread: Is possible to use your own skeleton
Post: Is possible to use your own skeleton

Is possible to use your own skeleton when i add my own character in RPG 2.0 and try to play my game got an error, Bone "Body" not found in skeleton, is it possible to use normal biped skeleton
fhl41 Beginner Questions 1 2,533 04-20-2018, 10:37 AM
  Thread: RPG2.0 ERROR
Post: RE: RPG2.0 ERROR

Ok i fixed it with that thanks
fhl41 Support 3 3,582 04-19-2018, 12:56 PM
  Thread: RPG2.0 ERROR
Post: RPG2.0 ERROR

is there allready a fix for this see picture [attachment=3015]
fhl41 Support 3 3,582 04-19-2018, 11:31 AM
  Thread: esenthel rpg 2 allot of errors when compile
Post: RE: esenthel rpg 2 allot of errors when compile

o Stupid me :$ Thanks for the link
fhl41 Beginner Questions 3 3,518 09-09-2017, 06:27 PM
  Thread: esenthel rpg 2 allot of errors when compile
Post: esenthel rpg 2 allot of errors when compile

when i compile with vs2017 esenthel rpg 2 gives allot of errors now :) does it need update Quote: Player.cpp Source\Player.cpp(298): error C2065: 'ActiveCam': undeclared identifier [C:\Users\fhl41\D...
fhl41 Beginner Questions 3 3,518 09-09-2017, 03:28 PM
  Thread: can i add collision in model program then import in esenthel
Post: RE: can i add collision in model program then impo...

ok i did it all wrong i add first the collision and then in the world i scaled the building but now i scaled it in object viewer then i add collision its all working now ok thanks
fhl41 Physics 3 4,676 06-29-2017, 08:18 AM
  Thread: can i add collision in model program then import in esenthel
Post: RE: can i add collision in model program then impo...

how did you do this thus it need a special name the collision mesh how will esenthel now the collision i have old 3d max 2009 and mayalt 2017 and blender
fhl41 Physics 3 4,676 06-28-2017, 06:55 PM
  Thread: can i add collision in model program then import in esenthel
Post: can i add collision in model program then import i...

can i add collision in model program then import in esenthel i have buildings with stairs and you can walk arround on the second floor outside the building but when i do this in esenthel physics and t...
fhl41 Physics 3 4,676 06-28-2017, 06:26 PM
  Thread: how can i delay something
Post: RE: how can i delay something

i thought allready that but was not sure but when i do that its not casting a fireball at all
fhl41 Beginner Questions 7 5,267 12-08-2016, 01:13 PM
  Thread: how can i delay something
Post: RE: how can i delay something

yes i see that in the attack animation hit-from and hit-to i want to make a bow and arrow out of it it is shooting firebals will replace that with arrow :d here is what i have but is not delaying. ...
fhl41 Beginner Questions 7 5,267 12-08-2016, 11:41 AM
  Thread: how can i delay something
Post: how can i delay something

i have the spell fireball on the attackRightHand (); but i want to delay the fireball from spawning so the animation is first playing how can i delay something
fhl41 Beginner Questions 7 5,267 12-07-2016, 06:05 PM
  Thread: how can i add the damaga screen from bloody masacre to rpg 2.0
Post: RE: how can i add the damaga screen from bloody ma...

i got the damage mono screen working near death only not the blood damage image added in Game //in void DrawGame() // 2d PostProcess(); //ADDED POSTPROCESS MONO IS WORKING I got everything...
fhl41 Beginner Questions 1 2,752 12-03-2016, 04:47 PM
  Thread: how can i add the damaga screen from bloody masacre to rpg 2.0
Post: how can i add the damaga screen from bloody masacr...

how can i add the damage screen from bloody masacre to rpg 2.0 can someone make this work for rpg 2.0 :) added the damage image in the folder Gui :$ **********************************************...
fhl41 Beginner Questions 1 2,752 12-03-2016, 11:51 AM
  Thread: how can i give every melee weapon there own animation
Post: RE: how can i give every melee weapon there own an...

Zervox that is wat i mean it works beautiful thank you very much now i can add spears animation (are different as sword) and the world rendering and clouds in rpg 2.0 is very beautiful i can make a ni...
fhl41 Beginner Questions 2 3,128 12-02-2016, 06:28 PM
  Thread: how can i give every melee weapon there own animation
Post: how can i give every melee weapon there own animat...

how can i give every melee weapon there own animation in rpg 2.0 i am not a programmer but i like rpg 2.0 to make a rpg game, nice hud to select player and of course save game you dont see that allot ...
fhl41 Beginner Questions 2 3,128 12-02-2016, 04:39 PM
  Thread: switch between characters
Post: RE: switch between characters

its working now i made a new project a fresh install and its working thanks for helping
fhl41 Beginner Questions 2 3,352 07-14-2016, 10:36 AM
  Thread: switch between characters
Post: switch between characters

how can i switch between enemy characters so they can use there own animation can someone fix this, it whas a switch for sound but its not working for character if(time_to_attack<=0) ...
fhl41 Beginner Questions 2 3,352 07-13-2016, 11:00 PM
  Thread: (solved) try to build to android got this errors
Post: (solved) try to build to android got this errors

android-ndk-r10e installer_r24.4.1-windows android tools sdk jdk1.8.0_92 [/quote] [make.exe: Entering directory `C:/Users/fhl41/Documents/Esenthel_RPG/Projects/_Build_/Esenthel RPG 2/Android' [armeabi...
fhl41 Platforms (Windows, Mac, Linux, Android, iOS) 0 2,716 06-02-2016, 10:23 PM
  Thread: How to add sound to RPG 2 SOURCE
Post: RE: How to add sound to RPG 2 SOURCE

oke thanks i much happer now i dont have to code it myself its a very nice rpg 2 thanks you for that esenthel now i can build a game
fhl41 Beginner Questions 8 6,194 05-10-2015, 06:13 PM