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Forum |
Replies |
Views |
Posted
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Thread: Custom shaders restriction
Post: Re: Custom shaders restriction
Thank you for your answer, things are clearer now and I understand it as it's source code related :) |
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Zorath |
Support |
4 |
4,832 |
04-07-2009, 02:01 PM |
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Thread: Custom shaders restriction
Post: Custom shaders restriction
Hi,
I'm not here to criticize, as I think Esenthel is really amazing in its actual state, but I have just one question. Why should custom shaders be restricted to licensed developers only ? :| |
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Zorath |
Support |
4 |
4,832 |
04-07-2009, 12:17 AM |
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Thread: Access to material / texture index (for multitexturing)
Post: Re: Access to material / texture index (for multit...
Thank you, that helped me a lot and is exactly what I was looking for :) |
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Zorath |
Support |
9 |
8,463 |
03-30-2009, 05:04 PM |
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Thread: 2 suggestions for World Editor
Post: 2 suggestions for World Editor
Hello,
I thought about two new things that could be useful for World Editor but I don"t know if they could be easily implemented :
- "Import heightmap" function that could import 8bit GFX in order to... |
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Zorath |
Feature Requests |
1 |
4,029 |
03-30-2009, 12:59 AM |
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Thread: Access to material / texture index (for multitexturing)
Post: Access to material / texture index (for multitextu...
Hello,
I create a plane mesh directly with code and apply a material to it. But I would like to add another material (or texture) on a second layer, in order to do multitexturing, which would be blen... |
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Zorath |
Support |
9 |
8,463 |
03-30-2009, 12:50 AM |