About Store Forum Documentation Contact



Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: RakNet Tutorial
Post: RE: RakNet Tutorial

Hey, I got extrapolation working (well better than it is in the current version) if you're interested. I do what you recommend as far as getting the next position goes, but to make it a bit smoother,...
Mikesanimation Code Snippets 116 126,215 05-07-2010, 06:40 AM
  Thread: Addition actionMoveTo suggestion
Post: RE: Addition actionMoveTo suggestion

Well that sucks because I don't exactly have $10,000. Oh well.
Mikesanimation Feature Requests 2 3,861 05-01-2010, 02:44 AM
  Thread: Addition actionMoveTo suggestion
Post: Addition actionMoveTo suggestion

It would be really helpful to do a actionMoveTo() without having to make the character face the direction he is moving. It would just use his current direction, without changing it. Or is there pos...
Mikesanimation Feature Requests 2 3,861 04-30-2010, 05:57 AM
  Thread: RakNet Tutorial
Post: RE: RakNet Tutorial

Hey I just wanted to say thanks for the RakNet tutorial! It's awesome! Great job!
Mikesanimation Code Snippets 116 126,215 04-27-2010, 06:21 AM
  Thread: New tutorial
Post: RE: New tutorial

Sweeeeeet
Mikesanimation Feature Requests 3 4,771 04-21-2010, 03:59 AM
  Thread: Massiv status
Post: RE: Massiv status

Sweet! Are you planning on going commercial with the game that you will develop? Does Massiv allow for you to do that?
Mikesanimation Offtopic 6 6,554 04-19-2010, 04:06 AM
  Thread: RakNet Tutorial
Post: RE: RakNet Tutorial (Work In Progress, Help Apprec...

Demi, make sure to keep us informed on what you discover :D. Both Massiv and netdog look like they could have a lot of potential and I am really interested in how well they could work with Esenthel.
Mikesanimation Code Snippets 116 126,215 04-16-2010, 05:36 AM
  Thread: Interpolation using Lerp4
Post: RE: Interpolation using Lerp4

Quote:Also, i'm not sure how to, "Make the object travel along the spline for T frames." Since you know where he needs to move to, you should be able to calculate how long it needs to take him to get...
Mikesanimation Support 7 7,188 03-07-2010, 06:23 AM
  Thread: Esenthel RPG 2
Post: RE: Esenthel RPG 2

Incredible!
Mikesanimation Showcase 27 24,800 03-06-2010, 04:09 AM
  Thread: import heightmap
Post: RE: import heightmap

(01-25-2010 04:09 PM)Esenthel Wrote:  not yet, but when I'm done with adding some new key features to EE, I'm planning to look into l3dt formats, and see if I can add importing them into WE auto...
Mikesanimation Support 9 7,829 01-29-2010, 04:33 AM
  Thread: XKCD
Post: RE: XKCD

<3 XKCD It is truly awesome :D
Mikesanimation Entertainment 1 4,282 01-13-2010, 04:44 AM
  Thread: Fixes for headless shadows and reflections
Post: RE: Fixes for headless shadows and reflections

Thank you :)
Mikesanimation Support 6 5,537 01-11-2010, 05:23 PM
  Thread: Fixes for headless shadows and reflections
Post: RE: Fixes for headless shadows and reflections

If RM_SOLID_M has been removed in the latest version, how can I draw my player with a head only when looking into reflections (water, etc) and shadows in FPV mode? For example, if you had: Code: UIn...
Mikesanimation Support 6 5,537 01-11-2010, 06:56 AM
  Thread: Console
Post: Console

I know that you can't make an Esenthel console program, but is it possible to make a console program that has access to Esenthel's classes? I would like to be able to make a server this way. Any tho...
Mikesanimation Support 1 3,207 01-05-2010, 05:27 PM
  Thread: Platforms
Post: RE: Platforms

I voted PS3/XBOX 360, but I really wouldn't need or use additional platforms. I'd rather have more features over more platforms, but that's just me :p
Mikesanimation Offtopic 50 39,315 01-05-2010, 07:49 AM
  Thread: Less Abbreviations
Post: RE: Less Abbreviations

(01-04-2010 08:26 PM)Rodrigo Wrote:  Hi, you guys has any plan to change the methods name? Because is really hard to read code with stuff like Tm.d() and D.h() in it. What is wrong with Time.de...
Mikesanimation Feature Requests 9 8,039 01-05-2010, 07:44 AM
  Thread: Character and Item Pak
Post: RE: Character and Item Pak

(12-28-2009 11:15 PM)Esenthel Wrote:  More models uploaded, enjoy! Thanks!!
Mikesanimation Free Assets 10 13,060 12-29-2009, 04:35 AM
  Thread: Swing detection tutorial fail
Post: RE: Swing detection tutorial fail

Yes, that is definitely the problem. Tm.d() always is 0.
Mikesanimation Support 11 8,915 12-23-2009, 07:43 PM
  Thread: Swing detection tutorial fail
Post: RE: Swing detection tutorial fail

(12-23-2009 07:25 PM)Esenthel Wrote:  1 moment, I think I have this problem too, I'll check Yes, this happens with mine, as well.
Mikesanimation Support 11 8,915 12-23-2009, 07:26 PM
  Thread: Performance improvements
Post: RE: Performance improvements

I think Lovee was trying to ask you what video card you have?
Mikesanimation News 22 23,213 12-23-2009, 07:07 PM