Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Code Editor - Esenthel Script - Virtual Environment
Post: RE: Code Editor - Esenthel Script - Virtual Enviro...
The most important thing I see:
You can finnally code (and compile) within android (not -for- android) in a decent language :)
One question about the lincense:
- Android license is paid... but you ... |
|
Sadahar |
News |
19 |
28,042 |
02-12-2012, 03:06 PM |
|
|
Thread: ogre3d ported to chrome's NaCl (native client)
Post: RE: ogre3d ported to chrome's NaCl (native client)
.Net isnt a "bad choice"... If you have a correct structure |
|
Sadahar |
Making Games |
6 |
7,803 |
12-25-2011, 11:02 PM |
|
|
Thread: when minimizing windows client is disconnected server
Post: RE: when minimizing windows client is disconnected...
Try using App flag: run in background :D |
|
Sadahar |
Network |
2 |
3,945 |
10-28-2011, 12:44 PM |
|
|
Thread: Lua integration
Post: RE: Lua integration
AI server side FTW :D (C#)
Btw, compiling a single cpp (the new AI change) in my enviroment takes about.. 2 seconds?
Recompiling whole project less than 30 seconds.
Use optimizations and precompiled ... |
|
Sadahar |
Feature Requests |
13 |
14,873 |
10-28-2011, 12:40 PM |
|
|
Thread: GuiList CheckBox and Buttom
Post: RE: GuiList CheckBox and Buttom
This is quite a tricky process and it's been hard to me to find this post... a tutorial about this would be nice :) |
|
Sadahar |
Gui |
4 |
5,402 |
10-27-2011, 02:44 PM |
|
|
Thread: Tooltip - dynamic size
Post: RE: Tooltip - dynamic size
Just a request to EE: Let us customize the desc "tooltip" :) |
|
Sadahar |
Gui |
5 |
5,248 |
10-27-2011, 02:39 PM |
|
|
Thread: Copy locally a mesh
Post: RE: Copy locally a mesh
Humm i tried to hide the mesh part in the update loop.. my fault ^^
And yeah, the faces would just be changing material.. humm may work :)
And for the hair I can use the armor method ^^
Thank you for... |
|
Sadahar |
Graphics |
9 |
6,809 |
10-16-2011, 09:59 PM |
|
|
Thread: Server programming language
Post: RE: Server programming language
EE would handle that stuff for you ^^
I personally like coding.. its my hobbie, so I've done that part from scratch (C#), with a different approach :P
Btw: if you know well java.. use java :)
I perso... |
|
Sadahar |
Network |
25 |
17,550 |
10-16-2011, 09:35 PM |
|
|
Thread: Copy locally a mesh
Post: RE: Copy locally a mesh
Yes I looked at it.. but its drawing the armor meshes OVER the main mesh, and I'd need to replace completly that part... but I think I can arrange it to do what I need... thanks for lighting me up :)
... |
|
Sadahar |
Graphics |
9 |
6,809 |
10-16-2011, 08:51 PM |
|
|
Thread: Copy locally a mesh
Post: RE: Copy locally a mesh
Ill try to explain better...
mesh is a MeshPtr (from cache), from a Chr object.
In my case, each mesh has 7 parts, with a (sub)mesh each part. I use it to render armors.
What I want is to completly c... |
|
Sadahar |
Graphics |
9 |
6,809 |
10-16-2011, 05:52 PM |
|
|
Thread: Sending and receiving "File" over a socket
Post: RE: Sending and receiving "File" over a socket
Over TCP/IP (Connection) the received data order IS guaranteed.
Just put that byte array you received into a File object
Code:
File filebuffer; // SIZE is 1024.
filebuffer.writeMem();
Byte buffer[1... |
|
Sadahar |
Feature Requests |
8 |
8,478 |
10-16-2011, 01:35 PM |
|
|
Thread: Server programming language
Post: RE: Server programming language
I just coded my own server from scratch in C#.
You dont have to use c++ at all.. why would you? :D
You have a socket connection passing bytes, you have 100% freedom to use the lang you prefer.
Altho... |
|
Sadahar |
Network |
25 |
17,550 |
10-16-2011, 01:20 PM |
|
|
Thread: Copy locally a mesh
Post: RE: Copy locally a mesh
Its not just one part of code... Ill try to post the different parts :)
This is the set part function:
Code:
void Human::setPart(int i, Game::ObjParams* o)
{
// Get Armor item from nam... |
|
Sadahar |
Graphics |
9 |
6,809 |
10-16-2011, 12:58 AM |
|
|
Thread: Copy locally a mesh
Post: Copy locally a mesh
I have a problem which solution i guess its creating a copy of the mesh... but I cant find out how to do it, maybe lacking support.
I have several "actors" with the same mesh, and the mesh has severa... |
|
Sadahar |
Graphics |
9 |
6,809 |
10-15-2011, 10:07 PM |
|
|
Thread: How to protect NPCs from being pushed by a player?
Post: RE: How to protect NPCs from being pushed by a pla...
I have the same problem... Npcs are just pushed away... What do you mean with "Override enable"? I mean, what should the overriden code do? Is the kinematic state viable all the time? or should it jus... |
|
Sadahar |
Physics |
5 |
6,156 |
09-24-2011, 06:01 PM |
|
|
Thread: weapon attach
Post: RE: weapon attach
Im interested in this issue...
I dont get what to do to get the weapon correctly displayed :/
Currently I have that, the weapon is correctly positioned but (the club for example) is vertical, so I g... |
|
Sadahar |
Support |
4 |
4,558 |
07-30-2011, 03:30 AM |