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  Thread: Esenthel brand new Full Source Licensing
Post: RE: Esenthel brand new Full Source Licensing

I do think that this is a good idea, but you will be cannibalise your engine if you don't add the features that are crucial for performance (light baking) and hardware instancing, the only problem I h...
scotty1121 News 120 113,593 04-06-2014, 02:10 PM
  Thread: TurfBattles; Merry Christmas From Tri-Games
Post: RE: TurfBattles; Merry Christmas From Tri-Games

Updated the main post.
scotty1121 Showcase 19 18,999 12-23-2013, 01:25 AM
  Thread: Excluding environmental effects for certain objects?
Post: Excluding environmental effects for certain object...

Hey there, I was wondering if there's any way to disable environmental effects for certain objects; for example you would have a ball in your scene, however it is glowing because of the bloom. We don'...
scotty1121 Support 1 3,002 12-21-2013, 04:50 AM
  Thread: Disappearing leaves problem
Post: RE: Disappearing leaves problem

This happens when you set the leaves on trees to "grass" If i change the grass view range i can see all of them.
scotty1121 Beginner Questions 6 5,283 11-23-2013, 10:44 AM
  Thread: Water Priority Minimap (1.0)
Post: Water Priority Minimap (1.0)

Hey Esenthel I'd like to request that water and heightmaps are calculated by height relative to world when building, for example this image: http://puu.sh/5mGZw.jpg the heightmap seems to have priorit...
scotty1121 Tools 1 3,389 11-19-2013, 03:56 AM
  Thread: Esenthel Store open to everyone
Post: RE: Esenthel Store open to everyone

(11-15-2013 02:17 PM)AndrewBGS Wrote:  Still sounds very useful. However, isn't it basic enough not to launch the player off a slope when he runs, take falling damage, and swim? Sure there are ...
scotty1121 News 81 76,779 11-15-2013, 06:05 PM
  Thread: Esenthel Store open to everyone
Post: RE: Teaser

(11-11-2013 11:51 AM)Esenthel Wrote:  The Store is finished! Tomorrow I'll do some final tests if everything works correctly, if there won't be any issues, then I hope to release the new engine ...
scotty1121 News 81 76,779 11-11-2013, 12:13 PM
  Thread: TurfBattles; Merry Christmas From Tri-Games
Post: RE: TurfBattles (updated 08/05/2013)

Thanks for the feedback Esenthel and koniu, currently working on those textures and adding more objects, although making new objects for these scenes is a bit of a pain since many would stick out. @...
scotty1121 Showcase 19 18,999 11-08-2013, 07:00 AM
  Thread: Esenthel Store open to everyone
Post: RE: Teaser

I'm going to hazard a guess at HWI or an esenthel, user submitted store.
scotty1121 News 81 76,779 10-30-2013, 02:39 AM
  Thread: Custom Characters
Post: RE: Custom Characters

(09-21-2013 04:38 AM)docrst Wrote:  I did, I use DAZ its relay cheap to use but the ani is the only part not working, the modle looks awsome in the game but it at a T stand and stiff moving.. ht...
scotty1121 Support 12 8,806 10-28-2013, 12:20 PM
  Thread: Esenthel 1.0 outdated?
Post: RE: Esenthel 1.0 outdated?

with all due respect, I don't think you should retire EE1.0 Without HWI being implemented. We cannot feasably upgrade to EE 2.0 on our project and we would really need the performance increase that HW...
scotty1121 Offtopic 104 84,528 10-28-2013, 12:34 AM
  Thread: Esenthel 1.0 outdated?
Post: RE: Esenthel 1.0 outdated?

(10-27-2013 10:41 PM)Esenthel Wrote:  Hello, I recommend upgrading to 2.0 For 1.0 licensed developer owners: I am considering making one final release of 1.0, do you want it now, or wait a few...
scotty1121 Offtopic 104 84,528 10-27-2013, 11:42 PM
  Thread: My slightly crappy Ocean
Post: RE: My slightly crappy Ocean

Looks good, however the fresnal of the waves needs to be alot... more white if you have a "sun" This is what I achieved with my own Reflect, Normal and Diffuse maps.
scotty1121 Showcase 6 7,145 08-22-2013, 01:17 AM
  Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul

Nice, I can't tell whether or not that's a bumped texture or you actually have other models there, I really like the medieval style you're going for. Good job.
scotty1121 Showcase 273 205,590 05-09-2013, 02:42 PM
  Thread: TurfBattles; Merry Christmas From Tri-Games
Post: RE: TurfBattles

bumpity bumpy bump. We showed some more of the systems in our game, we might put some screenshots in the thread, not sure yet.
scotty1121 Showcase 19 18,999 05-08-2013, 08:17 PM
  Thread: Howdy there
Post: RE: Howdy there

I'm also working under Tri-Games Entertainment, I actually live in England, and hopefully soon to be sponsored by the company so i can live over in America. Welcome to the forum, hope you enjoy it her...
scotty1121 Say Hello 3 4,256 04-15-2013, 12:38 AM
  Thread: Divergence: Esenthel-Powered MMO on IndieGoGo
Post: RE: Divergence: Esenthel-Powered MMO on IndieGoGo

(04-02-2013 05:34 PM)Esenthel Wrote:   (04-02-2013 03:59 PM)aceio76 Wrote:  OMG!! Relax!! He isn't even making money with the game project yet. Why is it other people's business to point...
scotty1121 Showcase 43 42,070 04-03-2013, 01:29 AM
  Thread: 4 questions: sandstorm effect, LOD, Mesh as Terrain, Viewrange for assets
Post: RE: 4 questions: sandstorm effect, LOD, Mesh as Te...

(02-16-2013 03:22 AM)dylantan Wrote:  During the initial development, we were the same issue with "painting textures on the mesh" and our solution is simple, use Zbrush, Maya, Topogun and import...
scotty1121 Support 9 9,659 02-16-2013, 04:00 AM
  Thread: Esenthel material locating.
Post: RE: Esenthel material locating.

thank you very much, this helped, and i fixed it.
scotty1121 Support 5 4,903 02-13-2013, 12:51 AM
  Thread: Mysql Class Data source problem
Post: RE: Mysql Class Data source problem

(02-09-2013 10:37 PM)el_candam@yahoo.com Wrote:  Actually I 've downloaded all mysql drivers and still nothing I have no idea what to do you need to declare in the data sources your drivers.
scotty1121 Support 4 4,568 02-09-2013, 11:27 PM