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  Thread: Oculus Rift orientation reset.
Post: RE: Oculus Rift orientation reset.

As oculus angles are always absolute (earth magnetic field), reset really makes no sense. The solution for our problem is to use oculus angle deltas instead of applying the angles directly. It's easy ...
miro@3dea Feature Requests 2 6,598 01-08-2014, 12:38 PM
  Thread: grab and move an object with mouse
Post: RE: grab and move an object with mouse

finally it works as expected.. thing is to rotate moving object's matrix to face south (angle PI) and then to apply the rest of calculations to corrected matrix.. here is the code: Code: Vec2 delta = ...
miro@3dea Support 9 9,199 11-04-2013, 12:00 PM
  Thread: grab and move an object with mouse
Post: RE: grab and move an object with mouse

yep, it's too obvious now :D.. now, it's still not exact yet, what I mean is when you move a mouse straight right (Ms.d().y == 0), moved object leans a little bit down (like --z). Any thoughts what to...
miro@3dea Support 9 9,199 10-29-2013, 08:39 AM
  Thread: Esenthel 1.0 outdated?
Post: RE: Esenthel 1.0 outdated?

If this is your FINAL verdict for 1.0, I vote to wait for as many features as possible and than to release a final 1.0 update.
miro@3dea Offtopic 104 84,466 10-28-2013, 11:43 AM
  Thread: grab and move an object with mouse
Post: RE: grab and move an object with mouse

This posts requires a revive! As I forgot most of elementary Math (:D) this is THE most helpful post I could only wish for, so first of all one big thanks to yvanvds!!!! To move an item in y direction...
miro@3dea Support 9 9,199 10-28-2013, 11:39 AM
  Thread: Exception on Exit
Post: Exception on Exit

Hello there, calling Exit(void) during update throws an exception with next call stack: Code:     ntdll.dll!RtlpAnalyzeHeapFailure()    Unknown   &...
miro@3dea Support 0 3,216 06-27-2013, 09:45 AM
  Thread: 2d Image alpha
Post: RE: 2d Image alpha

Tnx E for help! After setting alpha to 0.5 + Code: mesh.setMaterial(&_mtrl).setShader(); works like a charm.. for others to avoid wasting time like me: I was whole time trying to change alpha on ...
miro@3dea Graphics 4 4,625 04-30-2013, 02:13 PM
  Thread: 2d Image alpha
Post: RE: 2d Image alpha

- Desired technique for us is MTECH_ALPHA_TEST, but setting it results in no texture at all - object is not visible. Setting other techs (default, blend...) have same result - black background - we a...
miro@3dea Graphics 4 4,625 04-30-2013, 12:56 PM
  Thread: [Solved] Crash after returning to world
Post: RE: Crash after returning to world

So, my bad after all.. first of all crash was there because of optimistic approach - without checking indexes while random accessing sub-objects. Actually that is not a problem because I want to avoid...
miro@3dea Support 3 5,317 02-28-2013, 11:32 AM
  Thread: [Solved] Crash after returning to world
Post: RE: Crash after returning to world

I'm still investigating this and now it seams that it is related to sound. We have objects that are sound containers only, with sound objects as children. When that object is about to reload, crash ha...
miro@3dea Support 3 5,317 02-27-2013, 06:21 PM
  Thread: [Solved] Crash after returning to world
Post: [Solved] Crash after returning to world

Hello, we have a small world surrounded by sea (as you can see it under showcase section 3DEA project..). After moving away from it until out of the view range (1350), and than returning back again th...
miro@3dea Support 3 5,317 02-27-2013, 05:26 PM
  Thread: [Solved] Unhandled exception during shutdown after latest update
Post: RE: Unhandled exception during shutdown after late...

Perfect! Thanks chief!!
miro@3dea Support 11 8,968 02-06-2013, 02:42 PM
  Thread: [Solved] Unhandled exception during shutdown after latest update
Post: RE: Unhandled exception during shutdown after late...

If you could allow initialization with bitmask that would be great. Something like: Code: EE::ComInit(Int bitmask); So we could use it like: Code: EE::ComInit(COINIT_APARTMENTTHREADED | COINIT_SPEED...
miro@3dea Support 11 8,968 02-06-2013, 10:16 AM
  Thread: [Solved] Unhandled exception during shutdown after latest update
Post: RE: Unhandled exception during shutdown after late...

Yes, we can get it work with relaying on CoInitialize called by the engine, but it is a workaround in our case, so please be so kind to read the next request: we have a windows shell extension as a pa...
miro@3dea Support 11 8,968 01-31-2013, 01:03 PM
  Thread: [Solved] Unhandled exception during shutdown after latest update
Post: RE: Unhandled exception during shutdown after late...

so... I've tried to init com in Shut() as: Code: HRESULT hr = ::CoInitialize(NULL); hr value is 0 - S_OK, which means com initialized as expected but same exception is thrown in a same place. To summ...
miro@3dea Support 11 8,968 01-30-2013, 05:26 PM
  Thread: [Solved] Unhandled exception during shutdown after latest update
Post: RE: Unhandled exception during shutdown after late...

First of all of course we are checking pairing Init/Uninit and COM interface return values ;) as I said those calls (and other COM calls) are very important for our game. We have next situation: very ...
miro@3dea Support 11 8,968 01-30-2013, 12:39 PM
  Thread: [Solved] Unhandled exception during shutdown after latest update
Post: RE: Unhandled exception during shutdown after late...

Hi Chief, yes, I call CoUninitialize manually, and it is very, VERY important to do it manually for our app. Actually CoInitializeEx and CoUninitialize are called multiple times.. p.s. Win7 is in use...
miro@3dea Support 11 8,968 01-30-2013, 09:26 AM
  Thread: [Solved] Unhandled exception during shutdown after latest update
Post: [Solved] Unhandled exception during shutdown after...

Hello! after latest update and correction of sources to fit the newest API our application is running well until shutdown where it fails after the Shut() function is called by EE. Exception says: Co...
miro@3dea Support 11 8,968 01-29-2013, 04:06 PM
  Thread: EE containers & C++11 ranged for loops
Post: EE containers & C++11 ranged for loops

If anyone miss C++11 functionality with EE containers, here is a little helper class that can be used: Code: template <typename T, template <typename> class Container> struct ArrayIter { ...
miro@3dea Code Snippets 2 3,943 10-18-2012, 09:40 AM
  Thread: Display::mode() feature
Post: RE: Display::mode() feature

Hi Esenthel, thanks for reply! Currently we are using option you suggested, but if user has bright background than this pixel is too obvious.
miro@3dea Feature Requests 2 3,547 10-11-2012, 04:18 PM