Babulesnik
Member
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current position animation
How do I know the current position of the animation and its ending?
Game:: ObjMemx <Game::Animatable> Zasov;
...
setObjType (Zasov, OBJ_ANIMATABLE)
Zasov [0]. Skel_anim-> animation () ->???
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06-18-2011 07:55 PM |
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Babulesnik
Member
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RE: current position animation
If the position of the difficulties is how to determine the end of the animation?
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06-19-2011 11:56 AM |
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Esenthel
Administrator
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RE: current position animation
you have sources of animatable objects:
cskel.clear().animate(skel_anim, Time.time())
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06-19-2011 12:08 PM |
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