About
Store
Forum
Documentation
Contact
Hello There, Guest! (
Login
—
Register
)
Esenthel Forum
/
Esenthel Engine
/
Support
« Previous
1
...
51
52
53
54
55
...
120
Next »
/
Inverse Kinematics
Inverse Kinematics
Author
Message
Harry
Member
Post:
#1
Inverse Kinematics
Hello,
I didn't play with EE since january and now when I compile my project on the newest version of engine player keep weapon in wrong direction like in attachment. Could someone give me a tip what was changed?
I think that problem is somewhere here:
Code:
if(C OrientP *point=cskel.findPoint("HandR"))
Vec current_dir=-point->cross();
Attached File(s)
Image(s)
06-22-2011 11:45 AM
Rabishan
Member
Post:
#2
RE: Inverse Kinematics
ya i had this similar problem too. weapon direction is same for both hands.
07-06-2011 07:21 AM
Harry
Member
Post:
#3
RE: Inverse Kinematics
I just rotate in Mesh Editor my weapon but I don't know what was changed that I have this issue.
(This post was last modified: 07-06-2011 12:36 PM by
Harry
.)
07-06-2011 12:35 PM
«
Next Oldest
|
Next Newest
»
Subscribe to this thread