As usual assume I know nothing and you won't be far from the truth.
I'm planning on creating like a African Savannah with Lions and Elephants Zebra etc.
I'm going to need quite a few models and lots of animations so I want to get a modelling - animation workflow sorted.
Clearly I'm not going to create them from scratch but use professional models as reference, I was thinking of buying this cat
http://www.turbosquid.com/3d-models/maya...oth/690959
It looks a good model, its cheap its rigged (with controllers) But is 21,000 polys too big? for a PC game these days?
If it is what about this from the same artist:
http://www.turbosquid.com/3d-models/elep...del/723032
But the first cat looks really nice to me perhaps if it is too big I could do some Lod thing?.
So roughly how many Polygons: for an animal 20,000 or 2,000 ?
Also I am thinking I should remove my wooden leg, let my parrot go free, take of my eye patch and go full honest "indie" and start using Blender!
But Maya and Motionbuilder are very nice tools. What do you think?
any advice greatly appreciated
Roy