TheElk
Member
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RE: Animation and Model issues after last update
Well I'am happy yours is fixed. Now I hope I can figure out what is going on with ours.
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05-31-2013 10:35 PM |
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Esenthel
Administrator
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RE: Animation and Model issues after last update
Hi,
It would be best if you could 7zip your project, send it to my email and describe step by step how to reproduce the problem.
Thank you
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06-01-2013 12:03 PM |
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TheElk
Member
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RE: Animation and Model issues after last update
I am sending you email with a link to the project should be done with in the hour
Thank you Esenthel
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06-01-2013 07:19 PM |
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Esenthel
Administrator
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RE: Animation and Model issues after last update
Thanks, I'm downloading your files.
Can you first tell me if your issue worked correctly in a previous engine version? Or it never did and it's unrelated to this thread?
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06-02-2013 01:20 PM |
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TheElk
Member
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RE: Animation and Model issues after last update
all the models animations worked to my best of my understanding in the previous versions the only one that is not working is the frogs, both and one other but I took it out of the game.
Thank you
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06-02-2013 01:25 PM |
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Esenthel
Administrator
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RE: Animation and Model issues after last update
Hi,
There's no issue in the engine.
1. I've noticed you haven't set looping for frog walk/run animation (in the anim properties)
2. Please look into Game.Chr.animateFaceBlend
3. Your frog model has very weird hierarchy (the head bone is the parent of all other skeleton bones) thus when face anim is disabled by animateFaceBlend then all other bones are disabled.
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06-02-2013 02:28 PM |
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TheElk
Member
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RE: Animation and Model issues after last update
Esenthel
Now I Feel stupid...but thats ok
Thank you
will look in to it.
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06-02-2013 02:33 PM |
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TheElk
Member
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RE: Animation and Model issues after last update
Can anyone answer this which bone should be the parent bone, It is different with a lot of engines.
Thank you
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06-02-2013 04:20 PM |
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gdalex
Member
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RE: Animation and Model issues after last update
This is hard to say... It depens on the shape of your animated mesh
For biped creatures, most of the times it's the pelvis, of the begining of the spine.
For arachnids, I use the abdomen... For slugs, a joint after the head one, so that I can animate the whole body as a tail
@Esenthel: Thanks for the fix, it's working fine now
(This post was last modified: 06-02-2013 07:27 PM by gdalex.)
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06-02-2013 07:26 PM |
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TheElk
Member
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RE: Animation and Model issues after last update
@gdalex
guess I will have to try different things not use to changing the parent bone for different models.
Thank you
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06-03-2013 12:33 AM |
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