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Mesh editor (importing ogre mesh xml)
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Xerios Offline
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Post: #1
Mesh editor (importing ogre mesh xml)
Hello,

For some reason the mesh editor only imports the first animation, while in my file there are 3 different animations


<animation name="idle" length="0.5"> <---- only this one works

<animation name="run" length="0.6">

<animation name="slowspell" length="1.16646">

I attached the file so you could take a look.


Thanks!!!
08-03-2009 09:27 PM
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Esenthel Offline
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Post: #2
Re: Mesh editor (importing ogre mesh xml)
thanks, ill check it
08-06-2009 09:01 AM
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Xerios Offline
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Post: #3
Re: Mesh editor (importing ogre mesh xml)
thanks it would help, its the only format that I can export to esenthel with 3ds max 2010 :roll:
08-08-2009 01:27 PM
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Esenthel Offline
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Post: #4
Re: Mesh editor (importing ogre mesh xml)
for 3ds max it is suggested to use collada .dae or directx .x

<!-- m --><a class="postlink" href="http://www.andytather.co.uk/Panda/directxmax_downloads.aspx">http://www.andytather.co.uk/Panda/direc ... loads.aspx</a><!-- m -->
but I dont know if they made already collada plugin for 2010 version
08-08-2009 03:32 PM
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Xerios Offline
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Post: #5
Re: Mesh editor (importing ogre mesh xml)
directx .x doesn't work with mesh editors, and sometimes crashes it.

collada .dae has a problem in mesh editor, uvw mapping doesn't work.
08-08-2009 04:04 PM
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Esenthel Offline
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Post: #6
Re: Mesh editor (importing ogre mesh xml)
is in collada the only problem uvw mapping?
I guess that would not be a big problem to fix.
08-08-2009 04:21 PM
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Xerios Offline
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Post: #7
Re: Mesh editor (importing ogre mesh xml)
collada : animations and uvw don't work, skeleton doesn't get exported ...


oh and can you fix ogre mesh ?
08-18-2009 06:25 PM
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Esenthel Offline
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Post: #8
Re: Mesh editor (importing ogre mesh xml)
please send me the source model (in .max format)
08-18-2009 06:26 PM
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Xerios Offline
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Post: #9
Re: Mesh editor (importing ogre mesh xml)
here you go

<!-- m --><a class="postlink" href="http://rapidshare.com/files/268822716/gamechar.rar.html">http://rapidshare.com/files/268822716/gamechar.rar.html</a><!-- m -->


also, animations work if I export collada with 3ds max 2009, but don't with 2010.
08-18-2009 06:54 PM
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Esenthel Offline
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Post: #10
Re: Mesh editor (importing ogre mesh xml)
so im guessing that for 2009 you use colladamax and it works ok
and for 2010 you use colladamax_nextgen and it doesnt work ok?

Ive checked colladamax_nextgen on 2009 and I noticed that it produces similar results to your file. which has slightly different hierarchy than the normal colladamax (not nextgen).

so I think I might make it work. (both colladamax, and colladamax_nextgen).

pls give me a few days.
08-18-2009 09:20 PM
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Xerios Offline
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Post: #11
Re: Mesh editor (importing ogre mesh xml)
thank you very much!!

you are the best grin
08-18-2009 10:10 PM
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Esenthel Offline
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Post: #12
Re: Mesh editor (importing ogre mesh xml)
ive added those functionalities (importing correct texture coordinates from collada and support for colladamax)
ill upload the new changes in few minutes
08-25-2009 10:18 PM
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