Hello,
Thank you for your opinion.
Quote:Why are all the raw file name's encoded to ids?
So you can rename them, reorganize them (put into different folders) at any time without breaking anything, this is a -huge- benefit for big projects with development over many years.
So you can get automatic support for collaborative editing, -huge- benefit for multi developer teams.
So you can get automatic game publishing, -huge- benefit over the development process and publishing for multiple platforms.
You can still access element file names/paths through Editor Network Interface.
Quote:On top of that now if I want custom files in the pack files I have to manually add by right clicking saying new raw file, then right clicking again saying to update and pointing to the file i want added. I have hundreds of script files that I want packed that can no longer happen now.
The solution is very simple:
either PAK all the files into a single PAK file, and include just that.
Or programmatically include all the script files via Editor Network Interface.
The tools in 2.0 are much more simpler and more advanced, there are just new ways to do things.
I'm working on a new documentation and will explain everything there:
http://www.esenthel.com/?id=doc
It's good that you're asking questions, so I'll know what topics to cover.
In the meantime I recommend purchasing the license and taking advantage of the Editor Network Interface
Thank you and good luck.