Since I am working again with the Esenthel Engine, it was about time I created a toolset for 3D Studio Max 2012-2013-2014 which allowed some easy functionality with regards to exporting assets and animations.
Attached you will find the toolset that we use internally for exporting everything we need. It includes the following:
Dock
Undock
Close
Apply Keyframe Settings
Preview Animations
Export Model
Export Animations
Embed Media (When exporting a static asset, this is preferred)
Pivot Operations
X-ray Functionality
Object Dimensions
As always, drag and drop the .mse file into your viewport, and you are good to go
(This post was last modified: 05-20-2014 04:11 PM by Dwight.)