Esenthel seems a good engine.
I already know that it supports Blender, so I have not to worry about money
- The game project I would like to take to life is a fantasy FPS.
- On the videos on Youtube, I've seen some examples of the graphic of Esenthel Engine. It's too realistic for me. I need a cartoon-like graphic, something similar to Goat Simulator / I am Bread.
- On the homepage, I've read that Esenthel Engine have no bug tolerance and have a lot of tutorials. What about performance? I don't care much about the performance of the engine, but about the compiled games made with Esenthel.
- What are the minimum system requirements for Esenthel?
I'm going to buy/build a new PC because the one I've at home is very old
Can I work and achieve great results with a Nvidia GTX 600+, AMD FX/Intel i5, 8 GB Ram?
- Physics should not be a problem any more. PhysX SDK with C++ API is free!
But, what about PhysXLab? PhysXLab is a standalone tool in which you can pre-break meshes and then export them as .apx or .apb.
Is Esenthel Engine able to recognize these formats? Or is there another way to simulate fracture?
- I've planned to use fluid simulation. So, PhysX is important for me.
Thank you for the support and sorry for the long post