Blizzard77
Member
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German help needed^^
Sry, if i post this in the wrong section ^^
as you can see in my thread subject, im searching for a german user of this great engine who can help me with some problems
please contact me in icq: 330345251
have a nice day =)
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01-31-2010 06:44 PM |
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Masterxilo
Member
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RE: German help needed^^
Maybe I could help.
System: Windows 7 Ultimate 64 bit, Q6600 2.4 GHZ, 4GB RAM, nVidia GeForce 260 GTX 896 MB DDR3
Visit my site: hurricane-eye.webs.com
And read my blog: hurricane-eyeent.blogspot.com
(This post was last modified: 02-01-2010 09:25 PM by Masterxilo.)
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01-31-2010 07:27 PM |
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Blizzard77
Member
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RE: German help needed^^
Also ich gehe jetz einfach mal davon aus, dass ihr beide deutsch sprecht
Und zwar hab ich folgendes problem.. ich hab zu testzwecken ein objekt aus world of warcraft exportiert und es als obj, mesh, mtrl usw gespeichert...
ich kann dieses objekt auch problemlos in die engine integrieren.. in der engine weise ich dem objekt obj_static zu... Aber!^^ das objekt wirft schatten, wird also korrekt berechnet.. nur leider kann ich nich darüber laufen und der character fällt einfach durch =(
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02-01-2010 08:40 AM |
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Esenthel
Administrator
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RE: German help needed^^
guten Tag
I don't understand you fully.
maybe you need to add Physical Body to the object?
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02-01-2010 03:48 PM |
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Kevin
Member
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RE: German help needed^^
(Like Esenthel already said: )
Shadows and Phys are two totally different things, just because your mesh throws shadows, it doesn't have a physical shape...
Try to add some physical shapes in the mesh editor, or apply a Triangle Mesh.
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Schatten und Physik haben eigentlich nix miteinander zu tun, die Schatten werden (meist durch Shadow Maps) auf der "Grafischen" Seite erzeugt und nur weil dein Mesh schon aus Vertices besteht hat er noch lang keine physikalische Shape
Versuch also mal im Mesh Editor eine Shape drum zu machen, oder (was sich für statische Objekte besser eignet) erstelle gleich einen Triangle Mesh.
MfG and regards
Kevin
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02-01-2010 06:25 PM |
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Blizzard77
Member
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RE: German help needed^^
mhm i will explain you the way, i've created the object..
i opened my modelviewer and took a bridge from world of warcraft.. i saved this bridge as milkshape file.. then i opened milkshape, add the textures correctly to the object and then i saved this as an obj file...
in the next step, i opened this obj file in the mesh editor..
saving mesh, mtrl, phys and so on
i tested the obj with a phys file from engine base model.. but, noway =(
my character is still falling through the object
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02-01-2010 07:30 PM |
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Yurci
Member
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RE: German help needed^^
In WE, when you press Play you can see Phys pressing the Caps Lock button
The quieter you become, the more you are able to hear.
(This post was last modified: 02-01-2010 07:36 PM by Yurci.)
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02-01-2010 07:36 PM |
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Blizzard77
Member
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RE: German help needed^^
ok thanks for all people who have helped me =)
solution of my problem:
i forgot to create phys as mesh =)
thanks to kevin for tellin' me
thread can be closed^^
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02-01-2010 08:34 PM |
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