I have a problem with the shaowing cast from the ground mesh.
For a start, I am using pretty big terrains (8x8km atm), and they have very larg Terrain Features (maybe not the best idea
), so a Mountain is never completly in sight, but just one side of it.
This now creates a problem with the night/Day cycle.... as soon as the sun sinks below the Monatin, I get a correct shadowing for a moment (I assume while the light still hits upsides of some terrain-faces), followed by strange shadow artefacts, and the objects appearing to be lit from below.
Is there any possibility to tell the Engine to use kind of double sided Faces for the terrain?
Is there a possibility to create kind of an invisible "horizon layer" that just blocks the Sunlight at some point, without being visible (kind of a "hidden in the mist" effect )?
And how do I take screenshots in the built game?
Thanks a lot in advance
Gian-Reto