Pixel Perfect
Member
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Full Bright Option
There appears to be no Full Bright (unlit) option in the engine that I can find. Is it easy enough to add a shader to do this if I purchase the shader headers ... any one have experience adding shaders to Esenthel?
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11-14-2013 11:05 PM |
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Esenthel
Administrator
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RE: Full Bright Option
Hi,
You can try using blend mode for the material - "Blend" without the lighting.
Or just try using Ambient set to 1.0 in the material settings.
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11-14-2013 11:27 PM |
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para
Member
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RE: Full Bright Option
I'd say that it is. I haven't used custom shaders in 2.0 yet, but I have made a few simple ones before - animated uv's, full bright, post effects.. i'm more used to OpenGL and comfortable wih GLSL so it was a bit of fiddling at first, but nothing too hard. Can help you out if you get stuck.
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11-14-2013 11:33 PM |
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Pixel Perfect
Member
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RE: Full Bright Option
@aceio76
as far as I'm aware - yes
@Greg
Many thanks, blend did the trick
@Para
Something I've yet to get into so thanks for the offer. I got your PM the other day btw, I'll get back to you soon. Been a bit hectic recently with one thing and another.
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11-15-2013 12:52 AM |
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para
Member
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11-15-2013 01:34 AM |
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