mih
Member
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Question about gravity
Hi, is It possible to make gravitation work in opposite direction ?
(This post was last modified: 07-18-2010 09:19 PM by mih.)
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07-18-2010 06:35 PM |
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Zervox
Member
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RE: Question about gravity
gravity -"number" ?
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07-18-2010 08:46 PM |
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mih
Member
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RE: Question about gravity
ooops I mean gravitation P
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07-18-2010 09:18 PM |
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Harry
Member
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RE: Question about gravitation
Physics.gravity(Vec(0,9.8,0)); ?
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07-18-2010 10:11 PM |
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Zervox
Member
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RE: Question about gravitation
Physics.gravity(Vec(0,-9.8,0));
(This post was last modified: 07-18-2010 10:54 PM by Zervox.)
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07-18-2010 10:54 PM |
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Harry
Member
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RE: Question about gravitation
(07-18-2010 10:54 PM)Zervox Wrote: Physics.gravity(Vec(0,-9.8,0));
Vec(0,-9.8,0) is default setting for gravity. From Physics.h header - "default=(0,-9.8,0)".
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07-19-2010 10:08 AM |
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mih
Member
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RE: Question about gravitation
thanks
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07-19-2010 04:45 PM |
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Esenthel
Administrator
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RE: Question about gravitation
if you disable default gravity, manually apply it, and not use default character controller then yes
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08-09-2010 10:00 AM |
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Nethrix
Member
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RE: Question about gravitation
did you have any success with this ? im working on something similar. any other things to worry about other than gravity being off and player controller?
(This post was last modified: 01-09-2011 06:36 PM by Nethrix.)
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01-09-2011 06:35 PM |
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Driklyn
Member
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RE: Question about gravitation
The concept of planetary gravity sounded interesting to me, so I decided to try and make a quick demo of it. I am about 75% done. Right now, you can run forwards and backwards around the planet and bump into static objects. Once I make it so that you can turn and jump, I'll release the project along with the source code.
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01-10-2011 10:26 AM |
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Nethrix
Member
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RE: Question about gravitation
This sounds awesome, i will soon be attempting a similar thing.
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05-02-2011 12:12 PM |
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