Chris
Member
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RE: Visual Studio 2008 or 2010
Yeah, I agree; the speed seems much less noticeable now even with the pro version. I think it was just bad at first as it was doing some background setup stuff for .Net or something. I removed a couple of the SQL "Add/Remove Programs" entries as well, (but kept MS SQL Server Compact 3.5 and the x64 of it as they're required for the new Intellisense) - it seems to run well.
Initially I tried 2008 express; it was much faster and less bloated, but didn't work for x64 builds. I got 2010 pro from MSDNAA - its much more bloated (24 new program entries on a minimum C++ x64 install), but yeah, it doesn't have the x64 problems (project conversion only fails on express as with my previous posts).
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09-04-2010 11:10 PM |
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Yurci
Member
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RE: Visual Studio 2008 or 2010
Fast ball - what's better 2008 - 2010 ?
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09-06-2010 06:32 PM |
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Chris
Member
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RE: Visual Studio 2008 or 2010
My vote goes: 2008 express/pro; if you have visual assist. Or 2010 pro if you don't - yet have a fast computer.
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09-06-2010 06:35 PM |
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Zervox
Member
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RE: Visual Studio 2008 or 2010
My vote is definitively 2008 pro even without any program addons or visual assist, I've got a pretty powerful computer so 2010 is no problem, I just didn't like all the bloat space. Now if they had added more sse optimizations or the like to the compiler and such then I would've considered it(for other projects).
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09-07-2010 04:47 PM |
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Dynad
Member
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RE: Visual Studio 2008 or 2010
Yes i am not very pleased with vs2010... its damn slower and it doesn't add more then what 2008 has... i have changed my projects back to 2008 after a couple days using 2010..
There is always evil somewhere, you just have to look for it properly.
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09-07-2010 04:49 PM |
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Zervox
Member
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RE: Visual Studio 2008 or 2010
Also noticed on alot of programs 2010 compiles slower code. lots of my directx c++ tests dropped in frames.
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09-07-2010 04:53 PM |
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Chris
Member
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RE: Visual Studio 2008 or 2010
Dropped in frames? You mean the end result? That'd be pretty important for people to know about/have investigated when releasing the final product. I wish I could use QtCreator, but I couldn't get it to compile Esenthel; i'm not very familiar with its qmake system, or a fan/expert of MinGW- but loved using it when making cross-platform GUI stuff. Code::Blocks was just a bit ugly I found.
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09-07-2010 05:22 PM |
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Zervox
Member
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RE: Visual Studio 2008 or 2010
I ran several of my heightmap generators I wrote for my DirectX RTS game, I usually lost from a 400++ fps to around 130-330, and the most optimized version of my tool went from 1300+ to around 780 frames. sure in such speed cases it doesnt count for much because a cube can drop you 100 fps when your above 800.
My pathfinding when from 12ms searches to 20+ms.
I dont got to much experience with Code::Blocks nor QtCreator.
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09-07-2010 05:31 PM |
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Yurci
Member
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RE: Visual Studio 2008 or 2010
Hmm.. that's very interesting, because they say in features that, the compiled code is faster in 2010 (better compiler or something ?)
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09-07-2010 08:59 PM |
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