mystara
Member
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Switch off rendering and capture video?
Hello!
Esenthel seems to be working out great. Lots of things that I thought would require fiddly programming are already taken care of, which is great. I have a couple of new questions though:
1) Is it possible to run two worlds simultaneously, but only draw one of the two worlds?
I want to simulate my player walking through one world, but to show the player a different world.
2) Is there support for capturing output to a movie?
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04-25-2011 12:04 PM |
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Truelegend
Member
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RE: Switch off rendering and capture video?
You can capture video with Fraps. I tried with Camstudio but it didnt work. But with Fraps is working but 20 secend video size is 800MB ...
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04-25-2011 12:43 PM |
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mystara
Member
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RE: Switch off rendering and capture video?
Yep, I was just wondering if there was an inbuilt alternative to fraps.
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04-25-2011 01:03 PM |
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Dwight
Member
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RE: Switch off rendering and capture video?
(04-25-2011 01:03 PM)mystara Wrote: Yep, I was just wondering if there was an inbuilt alternative to fraps.
Only if you can write your own screenrecorder
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http://www.sc-entertainment.com
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04-25-2011 07:07 PM |
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mystara
Member
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RE: Switch off rendering and capture video?
What about having two worlds and only drawing one of them?
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04-25-2011 07:19 PM |
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Truelegend
Member
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RE: Switch off rendering and capture video?
Try Game::World ... se what functions are there. Do you see Game::World.load ??
So you can try load 2 worlds and
Game::World.update(Cam.at);//first world
world2.update(Cam.at);//second world
i dont know is 100% good. But i think it is
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04-25-2011 07:57 PM |
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Esenthel
Administrator
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RE: Switch off rendering and capture video?
1. no
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04-25-2011 08:52 PM |
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mystara
Member
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RE: Switch off rendering and capture video?
@TrueLegend:
I think Game::World is a variable. However, I tried modifying the multiple worlds example to create two instances of WorldManager (world1 and world2). I then tried replacing all references to Game::World to "world1" and I couldn't even get that to work. The area didn't render (although I can look around) and the game crashes on close.
My best guess is that WorldManager is supposed to be a singleton and bad things happen if you create two instances of it.
I'm guessing that's why Mr Esenthel says that it's not possible to do what I was trying to do.
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04-26-2011 10:32 AM |
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llynx
Member
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RE: Switch off rendering and capture video?
(04-25-2011 12:43 PM)Truelegend Wrote: You can capture video with Fraps. I tried with Camstudio but it didnt work. But with Fraps is working but 20 secend video size is 800MB ...
It depends what resolution/frame rate you capture at.
1440x900 @ 24 fps is about 1.35gb/Minute
1280x720 @ 24 fps is about 1.1gb/Minute
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04-26-2011 11:33 AM |
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Tottel
Member
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RE: Switch off rendering and capture video?
Camstudio works perfectly for me. Fraps, on the other hand gave me very strange colours on playback.
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04-26-2011 12:48 PM |
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Driklyn
Member
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RE: Switch off rendering and capture video?
(04-26-2011 11:33 AM)llynx Wrote: (04-25-2011 12:43 PM)Truelegend Wrote: You can capture video with Fraps. I tried with Camstudio but it didnt work. But with Fraps is working but 20 secend video size is 800MB ...
It depends what resolution/frame rate you capture at.
1440x900 @ 24 fps is about 1.35gb/Minute
1280x720 @ 24 fps is about 1.1gb/Minute
I use MediaCoder with Fraps videos to get them down to a reasonable size without much quality loss (40mb/min).
Video settings:
Format: H.264
Mode: Average Bitrate @ 5000 Kbps
Audio settings:
Format: HE-AAC V2
Rate Mode: Target Quality
Bitrate / Quality: 25
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04-28-2011 09:00 AM |
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Dandruff
Member
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RE: Switch off rendering and capture video?
cool app, would try it next time i record a video
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04-28-2011 11:51 PM |
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