hellzakk
Member
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seamless uv map
Hi all, i've modeled a simple column in blender and already uv mapped.
I have took a marble texture, modified in gimp with the filter area -> make seamless and in the blender uv map i have scale the cylinder mesh to fit all the texture.
but i the esenthel model editor i can see the edge as in the first photo.
any hint?
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12-21-2011 02:50 PM |
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Esenthel
Administrator
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RE: seamless uv map
maybe it's vertex normal issue
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12-23-2011 10:47 PM |
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hellzakk
Member
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RE: seamless uv map
how i can solve it?
edit : u're right...
this the model editor with vertex normal active
look at the vertex of the texture edge... any hint?
(This post was last modified: 12-23-2011 11:14 PM by hellzakk.)
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12-23-2011 11:06 PM |
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Esenthel
Administrator
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RE: seamless uv map
make sure vertex normals are exported correctly
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12-23-2011 11:08 PM |
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hellzakk
Member
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RE: seamless uv map
ive already recalculate the normal outside, theres nothing about vertex
Edit : in the model editor ive selected the vertex and do Mesh -> Weld -> Vertexes (Full).
Now the edge is vanished
(This post was last modified: 12-23-2011 11:42 PM by hellzakk.)
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12-23-2011 11:19 PM |
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