I was going to say, it's been a while since your last update.
Thanks for adding it to the list. One other major problem i'm having, well i say other, the only other problem i'm having, is the lack of exploination between screen and gui coordinate systems. and also, which api custom widgets should use to draw their content.
Reason being, I've wrote a custom struct extending the base gui widget(Not GCustom, I simply reference it's size and position from the gui editor produced contents) that will display a 2d map of the local area, and it's been quite confusing knowing what values to use to actually do things i normally do in pixel space.
so long question, well, excedingly long, is there any possibly of a switch to turn all 2d operations into normal pixel space.
or perhaps more realistically, a simple function that converts from one space to another.
The other problem was, i wasn't sure how to handle rendering the children of widgets. I assume the GuiPC * value automatically takes into account parent offsets etc, but it would be nice to know for sure.
In fact, if it interests you at all, in a effort to learn all I need to realize my game, and help you, how about we do a little faq or doc covering all these basic needs?
I assume you'd rather do it yourself, and that's of course fine, but if you could add it to very long list.
The only question is, what is longer, your list or this post. Don't tell me. I do not want to know.