Hi Esenthel,
Here are some features that would be nice to include in the parameters that controles the particles :
- Possibility to group several particles emitters in the same system (useful for fire+smoke)
- Delay the beginning of emission for an emitter in a system.
(For example: an explosion system, starting the emission of smoke right after the explosion)
- Allowing to drag and drop a mesh as emitter shape
- Allowing to drag and drop a mesh as particle shape (not just billboard quads
)
- Having the pre programmed effects
For example : vortex. Where the user can set a radius and angular velocity (I think it's hard/impossible to get a nice rotating system by setting xyz initial velocity and acceleration vectors :/)
Or collision surface set at a certain position
- Feature to use atlas textures (and set frame by frame or randomly sub textures)
Feel free to add some requests