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Import from fbx is optimised
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amit Offline
Member

Post: #1
Import from fbx is optimised
Hi,
I am trying to animate vertex (morph), in software (not using shaders).
I am importing base and target mesh using fbx, the problem comes when the importer optimizes the mesh which causes different number of vertices between base and target mesh.

How do we import fbx mesh without any optimization.
08-25-2014 07:22 AM
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Esenthel Offline
Administrator

Post: #2
RE: Import from fbx is optimised
Hi,

You will need to modify the FBX.cpp
https://github.com/Esenthel/EsenthelEngi...BX/FBX.cpp
around:
void set(Mesh *mesh, Skeleton *skeleton, Memp<Int> part_material_index)

then recompile the FBX DLL's (if you're on Windows, as other platforms link FBX.cpp directly)
https://github.com/Esenthel/EsenthelEngi...BX/Windows

and place them in your Editor/Bin folder
https://github.com/Esenthel/EsenthelEngi...Editor/Bin
08-25-2014 08:05 AM
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