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Before I start
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Dealman Offline
Member

Post: #1
Before I start
Hello,

I'm new here and I'm thinking about to license this Engine. I've gone through all the tutorials and I gotta say that it looks really good and fits my concept, perfectly.

However, before I start developing, I need to know if this Engine would be a good choice if you're planning on doing an MMORPG, like will it be able to support MySQL and such.

Sincerely,
Dealman.
09-05-2009 09:02 PM
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Esenthel Offline
Administrator

Post: #2
Re: Before I start
Hello and welcome to the forum!

As of the moment custom networking functions should be written (and can be written) manually.

Im not planning on adding MySQL support anytime soon, im now focusing mainly on improving the World Editor and other helper functions in general.

But I can always do some exceptions for clients with professional license.

If that doesnt sound too good, you can always try implementing SQL features manually smile

Hope that helps, let me know if you have more questions!
09-05-2009 09:43 PM
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Dealman Offline
Member

Post: #3
Re: Before I start
Esenthel Wrote:Hello and welcome to the forum!

As of the moment custom networking functions should be written (and can be written) manually.

Im not planning on adding MySQL support anytime soon, im now focusing mainly on improving the World Editor and other helper functions in general.

But I can always do some exceptions for clients with professional license.

If that doesnt sound too good, you can always try implementing SQL features manually smile

Hope that helps, let me know if you have more questions!

Yeah, it helped. Maybe I was looking to fast into the future, if you know what I mean.

Maybe I should go for a little smaller project, before I start the bigger ones. So I get a view of what the Engine can handle. How about Vehicles and "Mechs", would it be possible to make legged "Mechs"? I think I'll revive my old project which was meant for C&C Renegade. wink
09-05-2009 10:19 PM
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Esenthel Offline
Administrator

Post: #4
Re: Before I start
Yeah, its better to start with smaller projects at start wink

Yes you can make mechs, in fact not so long ago a user on the Polish section of the forum made an announcement of his game with mechs, you can check it here, but its in polish - <!-- l --><a class="postlink-local" href="http://www.esenthel.com/forum/viewtopic.php?f=21&t=1648">viewtopic.php?f=21&t=1648</a><!-- l --> (on the top you have some screens)
and here im copying links to more screens
<!-- m --><a class="postlink" href="http://screenup.pl/?l=WCU162H">http://screenup.pl/?l=WCU162H</a><!-- m -->
<!-- m --><a class="postlink" href="http://screenup.pl/?l=13CQFJX">http://screenup.pl/?l=13CQFJX</a><!-- m -->
<!-- m --><a class="postlink" href="http://screenup.pl/?l=AQZL8EZ">http://screenup.pl/?l=AQZL8EZ</a><!-- m -->
<!-- m --><a class="postlink" href="http://screenup.pl/?l=X9LZDVY">http://screenup.pl/?l=X9LZDVY</a><!-- m -->
<!-- m --><a class="postlink" href="http://screenup.pl/?l=O63XROP">http://screenup.pl/?l=O63XROP</a><!-- m -->

paste your screens here on the forum when youll have some demo too! smile
09-05-2009 10:28 PM
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Dealman Offline
Member

Post: #5
Re: Before I start
Oh, that game kind of reminds me of a game for the Xbox 360 called "Chromehounds". But with another atmosphere. Looks nice.

That looked very nice, is there a limitation of how many weapons a vehicle/mech can use? Because, the game I'm thinking of making, some of the Vehicles/Tanks can have 3 or more weapons(Either 'barrels' or weapons themself).

The game I'm thinking of making is a 'reincarnation' of the old RTS Game called Total Annihilation. Would be nice to play this game on a Hi-Tech Engine. wink
09-05-2009 10:34 PM
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Esenthel Offline
Administrator

Post: #6
Re: Before I start
you can create a game where you can put unlimited number of weapons wink

there are no special limits on that
09-05-2009 10:37 PM
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Dealman Offline
Member

Post: #7
Re: Before I start
That's the stuff I wanna hear!

Guess I'll start working on the concept. As I'm rather new, just to get myself standing, what would the easiest way to make a Mech be? As it moves like a human I guess it'll need it's own specific skeleton...?
09-05-2009 10:39 PM
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Sarora Offline
Member

Post: #8
Re: Before I start
I wanna add this :

If you expect your clients to install MySQL on a client computer to play a game, import db ect.., then you are gonna be mistaken, they wont do that (and no other game does that).

MySQL is for server side, and it has absolutely nothing to do with this engine supporting it or not, at all.

Not knowing that, i suspect you should NOT start by making a mmo (wich is the hardest thing to do, and since you dont appear to understand client/server side architecture), but start by making some simple single player games.

Sorry if its not what you want to hear, but have to be realistic.

Sys: Intel Quad @3.4 Ghz, ATI HD 5770 OC Ed (pri), NVIDIA 8800 Ultra (PhysX), 4 Gig Ram, 3.8 TB total HDD.
10-14-2009 05:20 PM
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craksy Offline
Member

Post: #9
Re: Before I start
i think he meant SQL for serverside pfft
And does anybody even use SQL multiplayer servers? i thought it was primarily designed for webservers ... at least thats the only thing iv'e been using them for pfft

anyway i'm gonna agree with Sarora.
even when Esenthel get multiplayer support done its gonna be a huge project, and if you aren't experienced with server/client side programming (i couldn't tell, because i dont know anything about it pfft ), it's gonna make it even more difficult.
your probably a way better programmer than me, but i still think you are aiming a bit too high.

Arcade games ROCK pfft wink
10-14-2009 08:39 PM
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Xhizors Offline
Member

Post: #10
Re: Before I start
Dealman Wrote:Hello,

I'm new here and I'm thinking about to license this Engine. I've gone through all the tutorials and I gotta say that it looks really good and fits my concept, perfectly.

However, before I start developing, I need to know if this Engine would be a good choice if you're planning on doing an MMORPG, like will it be able to support MySQL and such.

Sincerely,
Dealman.

It is extremely difficult to make a MMORPG though it is certainly not impossible. I followed the guy who made Eternal-Lands, and he succeeded, he got the maximum of 1000 players and it is what I call success. On the other side, I think you should start doing single player game like you said, and build some client->server / database applications until you feel that you have enough knowledge create one yourself.

I would split the server like this.
10-15-2009 07:56 AM
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