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Attr-X (First beta available now!)
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andrake Offline
Member

Post: #91
RE: Attr-X (First beta available now!)
i like atmosphere of game, but
how do you make in intro loading game progress?
12-25-2013 03:33 PM
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rstralberg Offline
Source Licensee

Post: #92
RE: Attr-X (First beta available now!)
Cool. I really like it smile
12-25-2013 04:08 PM
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yvanvds Offline
Source Licensee

Post: #93
RE: Attr-X (First beta available now!)
Thanks.

About the loading progress: take a look at tutorial 14 (game basics) nr 19 (loading screen). The background loader shows progress as text in customDraw. But you could just ass well assign the value to a progressbar. (Don't multiply by 100 in that case)
12-25-2013 04:19 PM
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Dalmat Offline
Source Licensee

Post: #94
RE: Attr-X (First beta available now!)
Downloading now, great job!
12-27-2013 03:40 PM
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yvanvds Offline
Source Licensee

Post: #95
RE: Attr-X (First beta available now!)
Hi everyone!

An update was long due here. I had a lot of other stuff going on, not in the least created a new sound engine for this project. But now, after 5 years, Attr-X is nearing completion. The inevitable bug fixes aside, it's actually ready.

Anyway, time for a new beta test: http://attr-x.net/site/2016/02/03/attr-x-public-beta/
02-03-2016 02:10 PM
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RedcrowProd Offline
Binary Licensee

Post: #96
RE: Attr-X (First beta available now!)
cool, really interesting smile i'll def. give it a try this weekend wink
02-03-2016 04:29 PM
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Esenthel Offline
Administrator

Post: #97
RE: Attr-X (First beta available now!)
Congrats on keeping up your project alive! smile
02-04-2016 01:53 AM
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RedcrowProd Offline
Binary Licensee

Post: #98
RE: Attr-X (First beta available now!)
i'll start by saying i haaaaaaaaate when a password is imposed to me pfft making it 240412 char with caps and number will not make it more safe ! pfft

other than that really good job on this, water effect are really great ! ( something i am working on atm aswell =p )

just had 10 min to give it a try i will check it more this weekend

i can see the little bug like bunny jumping we all have encontered with the ctrl =p jumping 5km really made me laugh ahah
(This post was last modified: 02-04-2016 02:52 AM by RedcrowProd.)
02-04-2016 02:51 AM
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Zervox Offline
Source Licensee

Post: #99
RE: Attr-X (First beta available now!)
It's not a bug, it is just a bad way of handling jump functionality as this can be fixed if you enable controlling the character when he is in air.
02-04-2016 05:08 AM
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RedcrowProd Offline
Binary Licensee

Post: #100
RE: Attr-X (First beta available now!)
yeah i've managed to fix it in my game even with not enabling the control mid air, as i found it kinda silly. wink
if you leave it as it is the base ctrl will do this tho. so you need to trick it and change it

i'm not talking about a engine bug, but more about his game bug, because bunny jumping like that i dont think is made on purpose.
(This post was last modified: 02-04-2016 04:41 PM by RedcrowProd.)
02-04-2016 04:40 PM
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yvanvds Offline
Source Licensee

Post: #101
RE: Attr-X (First beta available now!)
Yeah, I forgot to fix that. It's not the typical 'bunny jumping' though. This only happens in certain cases. I think it has something to do with the speed difference I create when walking on roads. That seems to trigger a sudden increased velocity at the beginning or end of a jump in some rare cases.
02-04-2016 07:51 PM
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Pixel Perfect Offline
Legacy License Owner

Post: #102
RE: Attr-X (First beta available now!)
Having fun exploring this and interacting with the musical capabilities. This is so refreshingly different and innovative.

Congratulations on producing something that transcends the usual gaming genres. I'm really impressed!
02-16-2016 12:38 AM
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