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The MMO
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tobandan Offline
Legacy License Owner

Post: #61
RE: The MMO
Give the power to the players, and a natural evolution will take place to set everything right smile

That way the players adapt to griefers by making traps etc. etc.
Also... Instead of blocks, it would be cooler and more innovative to use voxel terrain, with different material properties.

Dirt would be easy to destroy, wood shouldn't be easy to be destroyed with your bare hands and stone should be impossible and might even hurt you.

If building materials(raw tree) needed to be cut into smaller pieces etc. etc. there should be an innovative crafting system, which I would love to design pfft

Crafting is my life, it's SO fun!
I could be great if there were some kind of physics to the voxel terrain, and with the increasing computing power of the future and today, the problem isn't as large as it was before.

Let me draw you an example really quick
Here's the image

the attachment doesnt work -_-
(This post was last modified: 05-08-2011 01:29 PM by tobandan.)
05-08-2011 01:04 PM
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evldmn Offline
Member

Post: #62
RE: The MMO
Upload it and post a link, maybe?
05-08-2011 05:34 PM
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tobandan Offline
Legacy License Owner

Post: #63
RE: The MMO
Forget it...

I just wanted to be able to "fully" manipulate objects to make custom items that has not been seen before, nor made by the dev

This allows for true innovative crafting
05-08-2011 06:27 PM
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Tottel Offline
Legacy License Owner

Post: #64
RE: The MMO
Have a look at the crafting system of Mortal Online; it's an "mmofps" using the unreal engine.
I didn't play it very long, but the crafting system struck me: You had lots of different types of wood, stone, minerals, etc, which you could combine to make weapons.
For example: You could make a bow with a handle of stone, a soft-type wood for the arms,.. You could even make the arms out of stone, but that would prove to be a very ineffective bow. smile
05-08-2011 07:40 PM
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tobandan Offline
Legacy License Owner

Post: #65
RE: The MMO
Why don't we take that one step further? By making the player shape the materials using tools they've made themselves too?

I think it requires some smart thinking, but hey! That's what developers do!
I generally dislike premade items
Raw materials should be premade tho pfft
atomontage.com
(This post was last modified: 05-08-2011 08:30 PM by tobandan.)
05-08-2011 08:00 PM
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Dandruff Offline
Member

Post: #66
RE: The MMO
Interesting site BottleMango smile
05-08-2011 11:09 PM
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runewake2 Offline
Member

Post: #67
RE: The MMO
Garry's Mod Online! That is all i am going to say.
05-09-2011 03:45 PM
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tobandan Offline
Legacy License Owner

Post: #68
RE: The MMO
Nah, not innovative enough, volumetric objects all the way
05-09-2011 08:52 PM
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runewake2 Offline
Member

Post: #69
RE: The MMO
That is a cool link.

The more basic the materials and info the cooler the things people will make.

Look at Minecraft, it has all sorts of very basic things such as wires and buttons that you can make cool things with. If you create things basic people will figure out how to make more advanced things.
05-10-2011 05:16 PM
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llynx Offline
Legacy License Owner

Post: #70
RE: The MMO
(05-09-2011 03:45 PM)runewake2 Wrote:  Garry's Mod Online! That is all i am going to say.

This is pretty much what I'm hoping for grin A MMORPG version of Garry's Mod grin Though I'm pretty sure we won't be able to add rockets to anything.
05-10-2011 11:15 PM
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runewake2 Offline
Member

Post: #71
RE: The MMO
lol that would be insane. I would make a crazy spinning muscle bound castle.
05-11-2011 02:08 AM
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Dante190884 Offline
Member

Post: #72
RE: The MMO
I wonder how this interesting project will develop. A bit innovative this.
(This post was last modified: 05-11-2011 04:37 AM by Dante190884.)
05-11-2011 04:36 AM
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Tottel Offline
Legacy License Owner

Post: #73
RE: The MMO
Any updates? A single screenshot will suffice. grin
05-16-2011 07:20 PM
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runewake2 Offline
Member

Post: #74
RE: The MMO
+1 for screenshot.
05-16-2011 09:58 PM
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Esenthel Offline
Administrator

Post: #75
RE: The MMO
please be patient smile I plan to release alpha version with initial functionality very very soon!
05-17-2011 08:02 PM
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