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postnucklear fps WIP
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RendGames Offline
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Post: #16
RE: postnucklear fps WIP
(05-09-2011 03:40 AM)ID0 Wrote:  Is that LADA n Gazel, on the last screen? Another stalker? smile But very nice, just a normal maps very hard someplace.

Lada and ford transit. stalker - maybe =) only like its view
(05-09-2011 03:48 PM)runewake2 Wrote:  How exactly was the world destroyed in the first place? Nukes? Asteroid? Yellowstone Exploding?

Dead disease, some nucklear explosings (locations coming soon), mutation
(This post was last modified: 05-09-2011 03:56 PM by RendGames.)
05-09-2011 03:54 PM
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runewake2 Offline
Member

Post: #17
RE: postnucklear fps WIP
ok, then it makes sense that there would be plants. Do people still have their technology? or was that broken too?
05-09-2011 04:43 PM
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RendGames Offline
Member

Post: #18
RE: postnucklear fps WIP
from begining (skil points collect) steps
1 - cold weapon, some crossbow and maybe fire weapons like simple guns, maybe handmade guns
2 - from high level modern weapon include a nucklear rocket luncher
3 - weaponized vehicles
4 - genetic injections
5 - bionic and machine prosthesis

for points and money
1 - monsters picies (for food to)
2 - old electronics (from brocken comps and other)
3 - old foods (like in shops)
we think about 300 items of stuff. game must be intresting if player can search new items avery day
(This post was last modified: 05-09-2011 06:34 PM by RendGames.)
05-09-2011 06:27 PM
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dylantan Offline
Legacy License Owner

Post: #19
RE: postnucklear fps WIP
(05-07-2011 10:25 AM)RendGames Wrote:  Just testing some models =)
1 screen
2 screen
3 screen

Its a comercial project but with very low budget (for now)

Also we intresting in:
1 - programmers (payd or not)
and all =)

Hi guys, I have a small problem and would appreciate it if you could advice me on what to do. We made a few nice tree model and texture it nicely, but unlike the picture that RendGames show, my terrain and model texture are not matching. Its stand out like a sore thumb. What should I do to make the trees or models to blend like what you seeing on RandGames scene? Is it through color saturation adjustment? Any advice or tips pls?
08-25-2011 05:49 AM
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