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EE store item - Visual Event System
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rstralberg Offline
Source Licensee

Post: #31
RE: EE store item - Visual Event System
Whow! I didn't notice this until now. This is exactly what I was intending to do in my Zero game project.
In fact it has more facilities than I planned to have. Did buy it directly. Great work.
08-01-2015 11:39 AM
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Tottel Offline
Legacy License Owner

Post: #32
RE: EE store item - Visual Event System
Thank you! I am glad it can help you out. smile
Let me know if you have any suggestions!
08-01-2015 12:34 PM
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pwsi Offline
Member

Post: #33
RE: EE store item - Visual Event System
Getting an error after recent import project then build...

stdafx.cpp
d:\esenthel\projects\_build_\visualeventsystem\source\@BaseEvent.h(36): error C2059: syntax error: 'nullptr' [D:\ESENTHEL\Projects\_Build_\VisualEventSystem\Project.vcxproj]
d:\esenthel\projects\_build_\visualeventsystem\source\@BaseEvent.h(36): error C2238: unexpected token(s) preceding ';' [D:\ESENTHEL\Projects\_Build_\VisualEventSystem\Project.vcxproj]
d:\esenthel\projects\_build_\visualeventsystem\source\@BaseEvent.h(37): error C2059: syntax error: 'nullptr' [D:\ESENTHEL\Projects\_Build_\VisualEventSystem\Project.vcxproj]
d:\esenthel\projects\_build_\visualeventsystem\source\@BaseEvent.h(37): error C2238: unexpected token(s) preceding ';' [D:\ESENTHEL\Projects\_Build_\VisualEventSystem\Project.vcxproj]

Any thoughts?
09-05-2017 09:45 AM
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Tottel Offline
Legacy License Owner

Post: #34
RE: EE store item - Visual Event System
Will fix soon. smile
Thanks for letting me know!

EDIT: I have made the fixes and marked the files for publishing. As soon as Esenthel approves, it will be available for download. The new file is called VisualEventSystem_v5a.7z
(This post was last modified: 09-05-2017 02:59 PM by Tottel.)
09-05-2017 02:12 PM
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pwsi Offline
Member

Post: #35
RE: EE store item - Visual Event System
Awesome Work Tottel!
09-06-2017 08:15 AM
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Tottel Offline
Legacy License Owner

Post: #36
RE: EE store item - Visual Event System
I have published another (small) update, here are the changes:

- Compatibility update with latest engine version.
- GameCamera can switch between First Person, Third Person and Look-At (Ready to be used by events.. Unfortunately, I couldn't add them myself yet as I am on the free version of Esenthel :( ).
- Updated Interaction class to take head pos and direction of the character into account.
- SlidingDoor actor now moves along with the door mesh while opening/closing.
05-23-2018 08:34 AM
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Tottel Offline
Legacy License Owner

Post: #37
RE: EE store item - Visual Event System
Version 6 has been released:

- Crash fix when closing the application.
- Removed DoorTrigger. Added a new event OpenDoor which is triggered by a regular Trigger.
- Also removed BaseTrigger. There is now only EventTrigger. Simplified the EventTrigger class.
- Added a bunch of missing variables in the initializer lists.
- Added "final" keyword to a bunch of methods that are not supposed to be overriden.
- Added more asserts to check if provided UID counts match the amount of objects found in the scene during start-up.
- Added some more events to the Events_2 map.
- Fixed PlaySound fade in.
- VarAudio now also inherits from VarBase.
- PlaySound now also has a Duration.
- Removed Duration From RemoveParticles (Removing particles is permanent).

Enjoy!
06-19-2018 07:36 AM
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