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GL_INVALID_OPERATION and GL_INVALID_VALUE
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MrPi Offline
Member

Post: #1
GL_INVALID_OPERATION and GL_INVALID_VALUE
When looking at my Android debug log while testing the app, I've always been getting lots of these errors. Time to report them:

PHP Code:
Time(21:18:06), App(Adreno-ES20): <core_glCompressedTexImage2D:471>: GL_INVALID_VALUE
Time
(21:18:06), App(Adreno-ES20): <core_glTexImage2D:514>: GL_INVALID_OPERATION 

I assume the amount of these errors is the same as the different textures/images used.
Things seem to be working, but these errors are thrown anyhow.
(This post was last modified: 11-23-2014 11:08 AM by MrPi.)
11-22-2014 09:26 PM
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Esenthel Offline
Administrator

Post: #2
RE: GL_INVALID_OPERATION and GL_INVALID_VALUE
Hello,

This is OK, the engine simply tries to create textures of certain formats, if they're not supported, it tries different formats instead.
11-25-2014 01:04 AM
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jef257 Offline
Member

Post: #3
RE: GL_INVALID_OPERATION and GL_INVALID_VALUE
Hello,

What textures are supported then because the more of these images you have the longer it takes for the engine to load and wich is realy kind of annoying about 2 seconds for every image.
So let's say 60 images those are 2 minutes just to start a game, or is it possible to add some kind of loading screen to the loading of those images so that users don't get confused about it.

Thanks in advance!
12-09-2014 06:44 PM
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