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Blending textures
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Houge Offline
Source Licensee

Post: #1
Blending textures
Hi all!

Just wanted to share this article:
https://unionassets.com/blog/mixing-text...dscape-194

In two words - the technique can increase quality of several textures blended together.
We can get this
[Image: 6cf9fd03c46bbe439fdc38eeedfc5335.jpg]

from this
[Image: 5b0c191329d7745ed66ac379e9c9ac33.jpg]

It would be great to see it in EE, hope Greg will leave comment to this post smile
02-18-2015 12:38 PM
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LDA Offline
Member

Post: #2
RE: Blending textures
This is a good idea smile
02-18-2015 04:28 PM
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Pixel Perfect Offline
Legacy License Owner

Post: #3
RE: Blending textures
That's a big improvement!
02-18-2015 08:38 PM
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Esenthel Offline
Administrator

Post: #4
RE: Blending textures
Of course it's cool,

I've added this to the roadmap for future development: "better looking terrain multiple material texture blending"

There is a downside though, this would increase the "engine.pak" because many shaders would need to be duplicated.
02-18-2015 11:08 PM
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Houge Offline
Source Licensee

Post: #5
RE: Blending textures
Thanks for your answer!
I think that size of duplicate shaders is more important than blending quality.
One of the key features when choosing engine is graphics, so this improvement will be very pleasant for the engine itself smile
02-19-2015 06:55 AM
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aceio76 Offline
Source Licensee

Post: #6
RE: Blending textures
For things like this there has to be some balance, since the platform is trying to be "everything to everyone". While the enhanced blending may be desired for desktop games (PC/MAC/Linux PC), that level of detail may be lost in mobile games and with the downside that the engine.pak being larger, space that could've been given to more precious game assets.

A better solution might be to have more intelligence in what's included in the engine.pak based on the target platform or game requirements, or any solution that allows balance and flexibility to be had based on target platforms.
02-20-2015 03:45 AM
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Houge Offline
Source Licensee

Post: #7
RE: Blending textures
aceio76 yes that's definitely better!
02-20-2015 09:19 AM
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Pixel Perfect Offline
Legacy License Owner

Post: #8
RE: Blending textures
Agreed, a very good point aceio76. Where possible features like this should be switchable; so nobody's game gets compromised.

Great to see this feature has been added to the roadmap as I'd love to see this in the engine at some point in the future!
02-21-2015 04:02 PM
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