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Khronos Group Vulkan.
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Zervox Offline
Legacy License Owner

Post: #1
Khronos Group Vulkan.
Haven't seen this mentioned so thought I'd make a topic.

Seems after Microsoft took the hint alot because of AMD Mantle.
It seems Khronos Group announced API is majorly built ontop and around the principle of AMD Mantle, in which case Mantle served as a big headstart into redoing their API inner workings.

http://www.phoronix.com/scan.php?page=ar...pirv&num=1
(This post was last modified: 06-05-2015 03:38 AM by Zervox.)
03-07-2015 05:54 AM
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sabino Offline
Member

Post: #2
RE: Khronos Group Vulcan.
Yes, I've read about Vulkan APIs a couple of days ago. They are designed to be fast and to run on desktop, mobile and consoles. smile
03-07-2015 08:54 AM
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aceio76 Offline
Source Licensee

Post: #3
RE: Khronos Group Vulcan.
Thanks for sharing this, Zervox. I think this is a critical new development that EE should be onboard with, specifically because this is fast becoming evident that this is the future of GPU programming. And lots of developers are looking into this. Imagine if EE were one of the first to adopt this, EE will likely inherit a slew of new users. And playing into EE's strength as compared to other engines with larger teams, EE can be far nimble and quicker to adapt to change compared to the larger guys. EE should definitely play into that strength and be ahead of the curve when possible.
03-07-2015 03:17 PM
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georgatos7 Offline
Member

Post: #4
RE: Khronos Group Vulcan.
Is this like a new shading language, that is somehow simpler and easier to use and debug?
(This post was last modified: 03-07-2015 08:46 PM by georgatos7.)
03-07-2015 08:45 PM
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Zervox Offline
Legacy License Owner

Post: #5
RE: Khronos Group Vulcan.
No, they are rendering APIs, eg they are what makes you able to see the graphics.
in this case, they are further optimized for faster draw calls amongst other things.
Also technically should allow for proper multithreaded renderers instead of the hack jobs of the current APIs.

Vulcan is also called GLNext to my knowledge so the next OpenGL just like DirectX 12 is an update to DirectX.
03-07-2015 09:29 PM
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georgatos7 Offline
Member

Post: #6
RE: Khronos Group Vulcan.
Ah ok thanks for the info, sounds promising.
03-08-2015 12:52 PM
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Esenthel Offline
Administrator

Post: #7
RE: Khronos Group Vulcan.
This is interesting, I wonder how much time before that gets stable, and gets supported on all platforms.
03-08-2015 11:08 PM
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Zervox Offline
Legacy License Owner

Post: #8
RE: Khronos Group Vulcan.
http://blog.imgtec.com/powervr/trying-ou...wervr-gpus

Quote:
  • High-quality, physically-based shading
  • HDR (High dynamic range) rendering
  • 20 unique 2K PVRTC textures
  • 2 GiB of texture data compressed to 266 MiB using Imagination’s PVRTC
  • texture compression standard
  • 4 x MSAA (Multi-sample anti-aliasing)
  • 16 x Anisotropic texture filtering
  • Physically-correct material parameters
  • Low CPU usage, very efficient GPU usage
  • Correct specular reflections on reflective materials
  • More than 250,000 triangles
  • Post processing effects: saturation, exposure and tone mapping

Just browsing for anything related really, but the description on what was going on in the scene was really nice.

not bad for an Alpha driver and a first implementation test on a mobile|tablet setup, to top it off a more or less direct port of OpenGL ES3.1(OpenGL 4.3) also considering Vulkan is still ways from done.
Also for the ones who haven't read up on backwards compatibility of hardware, Vulkan is mentioned to support all devices that support OpenGL ES3.1(OpenGL 4.3) and up.
(This post was last modified: 03-17-2015 03:06 PM by Zervox.)
03-09-2015 08:34 AM
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Zervox Offline
Legacy License Owner

Post: #9
RE: Khronos Group Vulcan.
Just for the ones who haven't watched the Vulkan presentation session




Open Source Vulkan Debug Tool by LunarG and Valve.


(This post was last modified: 03-17-2015 03:19 PM by Zervox.)
03-17-2015 03:10 PM
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Pixel Perfect Offline
Legacy License Owner

Post: #10
RE: Khronos Group Vulcan.
Looks really promising. Great to see all the key manufacturers involved too which will ensure it gets universally supported. Thanks for posting this.
03-17-2015 11:54 PM
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georgatos7 Offline
Member

Post: #11
RE: Khronos Group Vulkan.
Hey, for those interested i'm just letting you know that Vulkan 1.0 API with its Specification, Drivers and SDK released yesterday.

Their website is also updated.
(This post was last modified: 02-17-2016 11:34 AM by georgatos7.)
02-17-2016 11:11 AM
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