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Benchmark Tool - Nature scene
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Esenthel Offline
Administrator

Post: #31
RE: Benchmark Tool - Nature scene
jaw dropping :>
10-17-2015 12:14 AM
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georgatos7 Offline
Member

Post: #32
RE: Benchmark Tool - Nature scene
Yeah indeed, it looks amazing!
10-18-2015 10:04 AM
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Tottel Offline
Legacy License Owner

Post: #33
RE: Benchmark Tool - Nature scene
Hello everyone!

I've submitted another build (we're at version 5 now!).
The most notable changes:

v5
- Added User Accounts.
- Added feedback right after benchmarks ends.
- You can view stats for all previously run benchmarks, locally and globally (global disabled for now).
- Your resolution and graphics preferences are saved and loaded.
- Added another kind of loading (visually), it randomly selects one after starting. I plan on adding one completely different kind of loading for each release.
- Improved graphics quality for low and medium.
- Added skybox texture (By Heiko Irrgang from http://www.93i.de).
- Increased performance dramatically for High and Ultra (disabled tessellation on terrain and improved tessellation distance on objects).
- Changed world loading type from STREAM to FULL to avoid background-loading stutters during play.
- Fixed not being able to run the benchmark more than once.
- Tweaked main menu GUI a bit.
- Reduced packaged size + memory usage.
- Added normal maps to rocks.

Global statistics (comparing with other people) are disabled for now, sorry for that! I need a server to test (and maintain) this, and I don't have that yet.. It will come in the near future though. smile

Here is the download (x64)
Let me know if there is any need for a 32 bit version!

Enjoy!
(This post was last modified: 10-23-2015 09:46 AM by Tottel.)
10-23-2015 09:45 AM
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Pixel Perfect Offline
Legacy License Owner

Post: #34
RE: Benchmark Tool - Nature scene
I'm unable to unpack this download file without errors and the executable appears corrupted. Have tried downloading twice now. Is any one else experiencing issues?
10-24-2015 11:22 PM
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Zervox Offline
Source Licensee

Post: #35
RE: Benchmark Tool - Nature scene
Works for me.
10-25-2015 12:28 AM
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kevindekever Offline
Legacy License Owner

Post: #36
RE: Benchmark Tool - Nature scene
for me too
10-25-2015 12:37 AM
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Tottel Offline
Legacy License Owner

Post: #37
RE: Benchmark Tool - Nature scene
Pixel Perfect: I packed it with 7zip (The absolute best compressing tool). What did you use to unpack?
10-25-2015 07:40 AM
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Zervox Offline
Source Licensee

Post: #38
RE: Benchmark Tool - Nature scene
(10-25-2015 07:40 AM)Tottel Wrote:  Pixel Perfect: I packed it with 7zip (The absolute best compressing tool). What did you use to unpack?

Shouldn't matter unless there is something wrong with his installation, I used winrar to unpack as I always do as winrar supports more formats.
10-25-2015 08:42 AM
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Pixel Perfect Offline
Legacy License Owner

Post: #39
RE: Benchmark Tool - Nature scene
Looks like it's something at my end then. I used WinRAR to unpack, never had an issue with it before. It is a very old version though.

Thanks for the feedback guys, I'll try something else

[EDIT] Downloaded 7z tool and extracted it without issue.
(This post was last modified: 10-25-2015 10:20 AM by Pixel Perfect.)
10-25-2015 09:45 AM
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Ezequel Offline
Legacy License Owner

Post: #40
RE: Benchmark Tool - Nature scene
Great scenes Tottel! In Ultra quality I got around 10-15 FPS with my current video card. Curious to see the difference when I receive my new card! smile
(This post was last modified: 10-25-2015 08:01 PM by Ezequel.)
10-25-2015 08:01 PM
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Pixel Perfect Offline
Legacy License Owner

Post: #41
RE: Benchmark Tool - Nature scene
This is a really useful tool now ... great job smile
10-29-2015 12:01 PM
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georgatos7 Offline
Member

Post: #42
RE: Benchmark Tool - Nature scene
Hey, those are my stats.
Core 2 Quad Q6600, ATI 7800 Series
Sunset
Low 22-48
Medium 18-31
Ultra 16-29

Indeed it's a very beautiful benchmark and among the best sceneries i've seen on the engine.
One thing that i noticed is that in free roam there is a slight camera-character jittering and a slight offset in the two positions. This is getting amplified when the character moves faster for example after a jump bounce.
You might wanna check if you are updating/changing the character position after you place the camera at the head bone.
10-29-2015 05:42 PM
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rstralberg Offline
Source Licensee

Post: #43
RE: Benchmark Tool - Nature scene
Tested this awesome version.

Mode=Ultra
Average FPS = 45 (on both cloudy and sunny)
CPU = i7-4700K 4GHz
GPU = GTX980
RAM = 16GB
OS = Windows 10
Res = 1920x1080
10-29-2015 09:01 PM
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Tottel Offline
Legacy License Owner

Post: #44
RE: Benchmark Tool - Nature scene
My god, you guys have beefy PCs ( looking at you Roland grin ). Seems like I will have to add a new "Overkill" graphic option for you. grin

Thanks a lot for testing and the nice feedback!

@Georgatos: I will check into the camera issue, thanks!
10-30-2015 07:51 AM
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3DRaddict Offline
Member

Post: #45
RE: Benchmark Tool - Nature scene
Very impressive, and useful!

My PC stats:
--------------
Intel Pentium 2 Core 2.7GHz
Nvidia GTS 450
4GB RAM, 2GB Graphic Mem
Windows 7
Sunset
Resolution 1366x768
Low 20-42 Avg 30
Medium 12-42 Avg 24
High 8-42 Avg 21
Ultra 4-42 Avg 18

My Laptop stats:
-------------------
Intel i5 4200A 2.8GHz
Nvidia GTX 950M
8GB RAM, 4GB Graphic Mem
Windows 10
Sunset
Resolution 1366x768
Low 33-72 Avg 51
Medium 20-72 Avg 42
High 13-72 Avg 36
Ultra 8-72 Avg 31

Not sure why maximums remain fixed ?
I wonder what impact vertex displacement of the water surface would make on the performance?
10-30-2015 07:13 PM
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