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April 2015
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Esenthel Offline
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Post: #1
April 2015
Updated Esenthel Source:
-added new FB.callback method allowing to obtain notifications about FB.post result
-FB.openPage will now work on desktop when the name is not specified but only the page_id is specified
-LogConsole now creates a console that can't be closed with Ctrl+C and its close button (because that terminated the entire App)
-added new Editor right click option on Object Elements "Mesh\Convert to De-Atlas" allowing to extract the part of Material Texture that is used for selected Objects making the new texture smaller
04-01-2015 09:39 PM
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Esenthel Offline
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Post: #2
RE: March 2015
Updated Esenthel Source:
-FB.callback now works also on Android
04-04-2015 08:51 AM
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Esenthel Offline
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Post: #3
RE: April 2015
Updated Esenthel Source:
-dropped support for Android Armv5 and Armv6 as they're less than 1% of the market (thanks to this you get faster compile times and smaller APK sizes)
-upgraded LibVPX (VP9 video codec) to latest version bringing performance improvements (specifically for iOS 64-bit NEON and multi-threaded decoding)
04-05-2015 12:10 AM
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Esenthel Offline
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Post: #4
RE: April 2015
Updated Esenthel Source:
-Icon Editor has the ability to specify mesh variation of the object when creating icons
04-06-2015 10:04 PM
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Esenthel Offline
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Post: #5
RE: April 2015
Updated Esenthel Source:
-added support for IMAGE_ETC2* texture formats
-ETC2 formats are now automatically used by the Editor when optimizing textures for Android, which results in faster loading times and 4x smaller memory used for images with alpha channel on devices that support OpenGL ES 3.0 and ETC2 format, for devices that don't support these formats, memory usage remains the same as it was before the update
04-07-2015 05:27 AM
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Esenthel Offline
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Post: #6
RE: April 2015
Released Esenthel for Windows, Mac, Linux, Android, iOS and Web:
-"Editor.exe" and "Editor 64.exe" are now compiled as DX10+, added "Editor DX9.exe" for backwards compatibility
-added support for IMAGE_BC7 (high quality compressed texture format available on DX11+ class GPU's), compressing to BC7 is slow however
-new material textures will automatically be created as BC7
-increased quality of Fonts
-Fonts will now load faster and use less space on Android OpenGL ES 3.0 capable devices
-Font textures have now channels packed differently (green=character intensity, alpha=shadow intensity)
-added option to merge 2 selected faces together in the Mesh Editor
-default SetFbxDllPath has been changed
04-14-2015 03:57 AM
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Esenthel Offline
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Post: #7
RE: April 2015
Updated Esenthel Source:
-Esenthel Builder now features the option to compile the Editor (enabled by default)
-recompiled BC7 library with latest Intel Compiler resolving /safeseh issues when compiling using VS2012 or newer
-added Image copy constructors (which internally use 'copy' method)
04-18-2015 02:18 AM
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