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A change of direction
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3DRaddict Offline
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Post: #61
RE: A change of direction
If you are lean on cash and require a good set of DirectX12 tutorials then take a look at the BraynzerSoft website: http://www.braynzarsoft.net/viewtutorial...-tutorials. The tutorials are very detailed on explanation of DirectX12 concepts, but easy to follow and understand (in my opinion, moreso than Frank Luna's book)
04-16-2016 12:49 PM
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Zervox Offline
Source Licensee

Post: #62
RE: A change of direction
05-02-2016 05:03 AM
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aceio76 Offline
Source Licensee

Post: #63
RE: A change of direction
Thanks Zervox! That large library of shaders in there is attractive!
05-02-2016 05:29 AM
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3DRaddict Offline
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Post: #64
RE: A change of direction
No, I've not thrown in the towel yet, although at times I was inclined to do so.
Its been a long hard haul with many stops, starts, and re-runs.
My main problem has been in integrating my surfing wave (a 1024x64 mesh) with the surrounding ocean (a 1024x1024 mesh) My first attempts were having the surfing wave seperate from the main ocean grid, and moving forward by sliding over the ocean grid surface.
The problem with that was it just looked too damn unnatural...it was a battle to try and get the wave's material to blend in seamlessly with that of the ocean grid...the lighting effects just buggered things up completely. Also the ocean surface was not flat, but composed of its own waveset to provide a gentle swell. So all that work ended up in the rubbish bin.
I decided to make a fresh start following the KISS (Keep It Simple Stupid) principle. For this attempt I made the surfible wave a part of the actual ocean grid....so now the properties of the ocean become also those of the wave, and I now have a seamless surfing wave which is pretty indistinguishable from the surrounding ocean. I have been using shaders to provide some special coloration to the wave as it breaks...lightening and whitening effects.
At this stage it is still very crude...I'm currently looking at particles to provide some lipspray and foam (Frank Luna's Particle System is going to help me here). My first attempt is not wasted completely...I'm still using all the code that flattens the wave and provides transparency and foam at the shoreline.
Here's a short video of what I have so far...waiting at the breakline for that perfect wave! grin



06-14-2016 08:13 PM
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aceio76 Offline
Source Licensee

Post: #65
RE: A change of direction
That really awesome! I'd say you've done it! Now just with some particles for splash and bubbly effects on the water and presto! Great job!
06-15-2016 01:59 AM
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Pixel Perfect Offline
Legacy License Owner

Post: #66
RE: A change of direction
Yeah congrats, that is looking good. Respect for your perseverance, it pays off in the end smile
06-15-2016 06:43 PM
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3DRaddict Offline
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Post: #67
RE: A change of direction
Thanks for the support,guys!

Here's a view from the beach:



06-16-2016 10:44 AM
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Jben Offline
Legacy License Owner

Post: #68
RE: A change of direction
Great job! realy cool smile
06-21-2016 11:06 AM
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3DRaddict Offline
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Post: #69
RE: A change of direction
This last year of DirectX exploration has taught me much.
I've come to realize the vast amount of man-hours that is required to master the inner workings of a 3D game engine.
Although I've progressed quite far with my 'Surfing Simulation' project, I definately need a good 3D engine to provide all the sfx, sound, music, character animation, physics, UI and final packaging.
This exercise has enabled me to more fully recognize my requirements in a 3D game engine, and with this in mind, the past few months have seen me testing out a number of engines listed on the Slant "best 3D game engines" website. I've finally decided that my new home base is to be Unity3D. I'm halfway through the Udemy online Unity course (and lovin' it), and excited to getting it completed by year end.
So... 2017 should see my 'Surfing Simulation' once more with a new and, hopefully, final home. grin
10-09-2016 01:34 PM
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aceio76 Offline
Source Licensee

Post: #70
RE: A change of direction
I hate to see you go, but best of luck to you and your endeavors.
10-10-2016 01:25 PM
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3DRaddict Offline
Member

Post: #71
RE: A change of direction
01-16-2017 09:23 PM
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aceio76 Offline
Source Licensee

Post: #72
RE: A change of direction
Do share observations, please! How's the community? How was porting the work over? How's the engine so far? I wanna hear, the good, the bad, the ugly!
01-17-2017 01:11 AM
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Pixel Perfect Offline
Legacy License Owner

Post: #73
RE: A change of direction
Good luck with the new engine. It's been great and really informative watching you develop your project to where it is and I wish you luck for the future and its final completion. We will miss you!
01-19-2017 10:09 AM
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