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Wishlist of Roadmap for 2016
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kevindekever Offline
Legacy License Owner

Post: #1
Wishlist of Roadmap for 2016
What are your favorites of EE Roadmap?

1. "vibration support for mobile devices"
2. return of "destructible objects creation"
3. return of better "cloth" (RPG2 woman looks so boring since EE2.0)
11-25-2015 11:13 PM
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Pixel Perfect Offline
Legacy License Owner

Post: #2
RE: Wishlist of Roadmap for 2016
There are quite a lot in that list I'd like to see implemented but if I had to chose three in preference to the rest I'd chose:

advanced occlusion culling
integrated shader and special effects editor
destructible objects creation
11-26-2015 01:10 AM
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RedcrowProd Offline
Binary Licensee

Post: #3
RE: Wishlist of Roadmap for 2016
integrated shader and special effects editor
destructible objects creation
improvements on water (water foam and caustics effect, viewing water surface from below, improve water on mobile platforms)

edit: my new top 3 ;D
(This post was last modified: 11-27-2015 12:51 AM by RedcrowProd.)
11-26-2015 02:30 AM
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Dwight Offline
Binary Licensee

Post: #4
RE: Wishlist of Roadmap for 2016
- integrated shader and sfx editor
- setting ocean in editor
- improvements on water (water foam and caustics effect, viewing water surface from below, improve water on mobile platforms)

When building a game that's dependant on a lot of water, that would come in handy smile
11-26-2015 12:16 PM
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LDA Offline
Member

Post: #5
RE: Wishlist of Roadmap for 2016
- integrated shader and special effects editor
- return of better "cloth" (RPG2 woman looks so boring since EE2.0)
- orthogonal view
11-26-2015 01:31 PM
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Ezequel Offline
Legacy License Owner

Post: #6
RE: Wishlist of Roadmap for 2016
- world heightmap material replace (material A -> B)
- setting ocean in the editor
- integrated shader and special effects editor
11-28-2015 10:01 PM
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NewBorn Offline
Member

Post: #7
RE: Wishlist of Roadmap for 2016
1 - Implementation of Vulkan
2 - destructible object creation
3 - PathObstacle in background

I'm not sure when vulkan will be released, but for me it's one of the most interesting things coming up next year smile
12-13-2015 05:19 PM
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georgatos7 Offline
Member

Post: #8
RE: Wishlist of Roadmap for 2016
(12-13-2015 05:19 PM)NewBorn Wrote:  ...2 - destructible object creation

Hey, dynamic destructible object creation is already in and it's working. You can at least create simple convex geometry fracture really well from what i remember, but it's been some time since i've done that.
12-13-2015 07:09 PM
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aceio76 Offline
Source Licensee

Post: #9
RE: Wishlist of Roadmap for 2016
Maybe he meant a GUI for the destructible object creation?
12-13-2015 07:22 PM
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georgatos7 Offline
Member

Post: #10
RE: Wishlist of Roadmap for 2016
(12-13-2015 07:22 PM)aceio76 Wrote:  Maybe he meant a GUI for the destructible object creation?

Oh yeah you are right!
12-13-2015 08:09 PM
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Tottel Offline
Legacy License Owner

Post: #11
RE: Wishlist of Roadmap for 2016
1. Integrated shader and special effects editor (Yeah.. really. It should be so much easier to make shader for EE than it is now..)
2. The Code Editor improvements (Code editor has a very fast and easy workflow, improving on this would be great!)
3. Advanced occlusion culling (Think of all the beautiful interior scenes we could do!)
12-14-2015 01:36 PM
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aceio76 Offline
Source Licensee

Post: #12
RE: Wishlist of Roadmap for 2016
(12-14-2015 01:36 PM)Tottel Wrote:  2. The Code Editor improvements (Code editor has a very fast and easy workflow, improving on this would be great!)

I concur about this, with the CE improvement including such added functionality such as bookmarking on any code file and flip between any bookmark.

Since everyone's done this, my list would be:
1. Integrated shader and special effects editor
2. Advanced mobile device support that would include shadows, vibrations, etc.
3. Windows Mobile support (Win10/Universal App)

From a better marketing standpoint, though, I would think these two may take precendence:
1. Additional editors for various things incl. integrated shaders, special effects, cloth, destructibles, ocean, etc.
2. Windows Mobile / Universal App support - to tap into the MS dev world (huge community of untapped users, growing everyday)
12-15-2015 01:06 AM
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