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esenthel rpg 2 allot of errors when compile
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fhl41 Offline
Source Licensee

Post: #1
esenthel rpg 2 allot of errors when compile
when i compile with vs2017 esenthel rpg 2 gives allot of errors now smile
does it need update

Quote: Player.cpp
Source\Player.cpp(298): error C2065: 'ActiveCam': undeclared identifier [C:\Users\fhl41\Documents\GameEngine\Esenthel\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Player.cpp(298): error C2228: left of '.at' must have class/struct/union [C:\Users\fhl41\Documents\GameEngine\Esenthel\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Player.cpp(298): note: type is 'unknown-type'
Source\Player.cpp(298): error C2440: '<function-style-cast>': cannot convert from 'EE::Vec' to 'EE::Plane' [C:\Users\fhl41\Documents\GameEngine\Esenthel\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Player.cpp(298): note: No constructor could take the source type, or constructor overload resolution was ambiguous
Source\Player.cpp(298): error C2665: 'EE::SweepPointPlane': none of the 4 overloads could convert all the argument types [C:\Users\fhl41\Documents\GameEngine\Esenthel\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
c:\users\fhl41\documents\gameengine\esenthel\bin\esenthelengine\Math/Shapes/Plane.h(135): note: could be 'Bool EE::SweepPointPlane(const EE::VecD &,const EE::VecD &,const EE::PlaneD &,Dbl *,EE::VecD *,EE::VecD *,Bool)'
c:\users\fhl41\documents\gameengine\esenthel\bin\esenthelengine\Math/Shapes/Plane.h(134): note: or 'Bool EE::SweepPointPlane(const EE::Vec &,const EE::Vec &,const EE::Plane &,Flt *,EE::Vec *,EE::Vec *,Bool)'
c:\users\fhl41\documents\gameengine\esenthel\bin\esenthelengine\Math/Shapes/Plane.h(133): note: or 'Bool EE::SweepPointPlane(const EE::VecD2 &,const EE::VecD2 &,const EE::PlaneD2 &,Dbl *,EE::VecD2 *,EE::VecD2 *,Bool)'
c:\users\fhl41\documents\gameengine\esenthel\bin\esenthelengine\Math/Shapes/Plane.h(132): note: or 'Bool EE::SweepPointPlane(const EE::Vec2 &,const EE::Vec2 &,const EE::Plane2 &,Flt *,EE::Vec2 *,EE::Vec2 *,Bool)'
Source\Player.cpp(298): note: while trying to match the argument list '(EE::Vec, EE::Vec, nullptr, EE::Vec *)'
Game.cpp
Source\Game.cpp(312): error C2065: 'ActiveCam': undeclared identifier [C:\Users\fhl41\Documents\GameEngine\Esenthel\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Game.cpp(312): error C2228: left of '.matrix' must have class/struct/union [C:\Users\fhl41\Documents\GameEngine\Esenthel\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Game.cpp(312): note: type is 'unknown-type'
Source\Game.cpp(312): error C2228: left of '.pos' must have class/struct/union [C:\Users\fhl41\Documents\GameEngine\Esenthel\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Game.cpp(452): error C2039: 'setDepthForDebugDrawing': is not a member of 'EE::RendererClass' [C:\Users\fhl41\Documents\GameEngine\Esenthel\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
c:\users\fhl41\documents\gameengine\esenthel\bin\esenthelengine\Graphics/Renderer.h(57): note: see declaration of 'EE::RendererClass'
Source\Game.cpp(473): error C2065: 'ActiveCam': undeclared identifier [C:\Users\fhl41\Documents\GameEngine\Esenthel\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Game.cpp(473): error C2228: left of '.matrix' must have class/struct/union [C:\Users\fhl41\Documents\GameEngine\Esenthel\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Game.cpp(473): note: type is 'unknown-type'
Source\Game.cpp(473): error C2228: left of '.pos' must have class/struct/union [C:\Users\fhl41\Documents\GameEngine\Esenthel\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Camera.cpp
Source\Camera.cpp(16): error C2065: 'ActiveCam': undeclared identifier [C:\Users\fhl41\Documents\GameEngine\Esenthel\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Camera.cpp(16): error C2228: left of '.matrix' must have class/struct/union [C:\Users\fhl41\Documents\GameEngine\Esenthel\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Camera.cpp(16): note: type is 'unknown-type'
Source\Camera.cpp(16): error C2228: left of '.pos' must have class/struct/union [C:\Users\fhl41\Documents\GameEngine\Esenthel\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Camera.cpp(17): error C2228: left of '.vel' must have class/struct/union [C:\Users\fhl41\Documents\GameEngine\Esenthel\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Camera.cpp(17): error C2065: 'ActiveCam': undeclared identifier [C:\Users\fhl41\Documents\GameEngine\Esenthel\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Camera.cpp(18): error C2228: left of '.orn' must have class/struct/union [C:\Users\fhl41\Documents\GameEngine\Esenthel\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Camera.cpp(18): error C2065: 'ActiveCam': undeclared identifier [C:\Users\fhl41\Documents\GameEngine\Esenthel\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Camera.cpp(18): error C2228: left of '.matrix' must have class/struct/union [C:\Users\fhl41\Documents\GameEngine\Esenthel\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Camera.cpp(18): note: type is 'unknown-type'
Source\Camera.cpp(18): error C2228: left of '.z' must have class/struct/union [C:\Users\fhl41\Documents\GameEngine\Esenthel\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Camera.cpp(18): error C2228: left of '.y' must have class/struct/union [C:\Users\fhl41\Documents\GameEngine\Esenthel\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Camera.cpp(24): error C2065: 'ActiveCam': undeclared identifier [C:\Users\fhl41\Documents\GameEngine\Esenthel\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Camera.cpp(24): error C2228: left of '.at' must have class/struct/union [C:\Users\fhl41\Documents\GameEngine\Esenthel\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Camera.cpp(24): note: type is 'unknown-type'
Source\Camera.cpp(25): error C2228: left of '.vel' must have class/struct/union [C:\Users\fhl41\Documents\GameEngine\Esenthel\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Camera.cpp(25): error C2065: 'ActiveCam': undeclared identifier [C:\Users\fhl41\Documents\GameEngine\Esenthel\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Camera.cpp(26): error C2228: left of '.orn' must have class/struct/union [C:\Users\fhl41\Documents\GameEngine\Esenthel\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Camera.cpp(26): error C2065: 'ActiveCam': undeclared identifier [C:\Users\fhl41\Documents\GameEngine\Esenthel\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Camera.cpp(26): error C2228: left of '.yaw' must have class/struct/union [C:\Users\fhl41\Documents\GameEngine\Esenthel\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Camera.cpp(26): note: type is 'unknown-type'
Generating Code...
(This post was last modified: 09-09-2017 03:32 PM by fhl41.)
09-09-2017 03:28 PM
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RedcrowProd Offline
Binary Licensee

Post: #2
RE: esenthel rpg 2 allot of errors when compile
Hey it's been discussed couple days ago on this post,

http://www.esenthel.com/forum/showthread.php?tid=9274
09-09-2017 06:03 PM
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fhl41 Offline
Source Licensee

Post: #3
RE: esenthel rpg 2 allot of errors when compile
o Stupid me blushing Thanks for the link
09-09-2017 06:27 PM
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Esenthel Offline
Administrator

Post: #4
RE: esenthel rpg 2 allot of errors when compile
This will be resolved in a few days once the new engine is released, sorry for the problem, still need to do some final tests before it's ready for publishing.
09-09-2017 10:54 PM
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