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Latest WebGL Demo
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Esenthel Offline
Administrator

Post: #1
Latest WebGL Demo
I'm improving WebGL support, you can try the latest demo:
http://esenthel.com/site/Esenthel%20Fant...0Demo.html

(note: it will take some time, maybe ~15 seconds to startup, so please hold on)
10-31-2017 09:28 AM
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Tottel Offline
Legacy License Owner

Post: #2
RE: Latest WebGL Demo
Working great for me! Opera v.48 (Windows)
There are quite some sound stutters for the first 10 seconds, and switching to certain options for the first time makes it freeze for a few seconds (flat mapping, ..)
(This post was last modified: 11-01-2017 09:03 AM by Tottel.)
11-01-2017 09:03 AM
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Esenthel Offline
Administrator

Post: #3
RE: Latest WebGL Demo
Hi Tottel and thanks for letting me know smile
Yes the stuttering and freezes are due to slow loading times of assets and shaders.
11-01-2017 11:03 PM
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Mardok Offline
Member

Post: #4
RE: Latest WebGL Demo
Hi Greg. Demo worked great a moments ago. Stable 60 fps in Overkill graphics mode... But when i did chrome update to version 62.0.3202.75 it hangs when Initializing. I forgot version number where all was fine but it was probably one of the last.

[Image: esenthel-error.jpg]

Win7 x64 | Chrome 62.0.3202.75 | AMD R9 280X | i5 2500K@4.2GHz

When demo worked fine there was one small problem with FUR i didnt see any difference when fur on/off.
Fur is ON
[Image: esenthel.jpg]
11-04-2017 02:21 AM
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Esenthel Offline
Administrator

Post: #5
RE: Latest WebGL Demo
Hi,

Yes the crash on Chrome is fixed in Chrome Canary, and will be live in ~2 weeks or so.

Fur ON will make a difference only in Deferred Renderer, which for the moment is not available for Web, due to another issue with browsers, which I'm still waiting to be resolved.

Wow 60fps on Overkill, I didn't expect that, I'm curious what results you'd have once Deferred Renderer becomes available (as it enables some extra effects).

Thanks for testing!
11-04-2017 04:06 AM
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RedcrowProd Offline
Binary Licensee

Post: #6
RE: Latest WebGL Demo
ah ! on overkill i have 33 fps in latest FF version.
ultra is running smooth 60 fps smile

link btw does not works under About ?
(This post was last modified: 11-04-2017 05:13 AM by RedcrowProd.)
11-04-2017 05:08 AM
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Houge Offline
Source Licensee

Post: #7
RE: Latest WebGL Demo
45 to 60 FPS when automatically moving camera after running dragon with "Motion Blur" button on Overkill, if just exploring manually then stable 60 FPS.
GeForce 1050Ti
(This post was last modified: 11-04-2017 07:15 PM by Houge.)
11-04-2017 07:14 PM
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Esenthel Offline
Administrator

Post: #8
RE: Latest WebGL Demo
(11-04-2017 05:08 AM)RedcrowProd Wrote:  link btw does not works under About ?
Thank you, I've fixed it.
11-06-2017 01:32 AM
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Esenthel Offline
Administrator

Post: #9
RE: Latest WebGL Demo
New version uploaded with Deferred Renderer working.
11-15-2017 08:01 AM
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Mardok Offline
Member

Post: #10
RE: Latest WebGL Demo
hi,

Overkill mode | Motion Blur: ON / min 46 fps - max 52 fps
Overkill mode | Motion Blur: OFF / solid 60 fps in any place or when camera is chasing creature

Fur test | Motion Blur ON: min 30, max 41, avg 36 fps
Fur test | Motion Blur OFF: min 39, max 48, avg 45 fps

In overall all looks great and engine is really cool for browser games.

Win7 x64 | Chrome 62.0.3202.94 | AMD R9 280X | i5 2500K@4.2GHz
11-16-2017 05:19 AM
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Esenthel Offline
Administrator

Post: #11
RE: Latest WebGL Demo
Thank you smile the performance results look really encouraging.
11-16-2017 05:20 AM
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Tottel Offline
Legacy License Owner

Post: #12
RE: Latest WebGL Demo
It no longer works for me. Throws a warning after downloading data, and after some seconds of black screen:

Quote:Error accessing Shader "ShdDir6" in ShaderFile "Main".Pixel Shader compilation failed:Pixel Shader code:#version 300 es#extension GL_EXT_shader_texture_lod:enable#extension GL_EXT_shadow_samplers:enable#ifdef GL_ES#define LP lowp#define MP mediump#define HP highpprecision HP float;precision HP int;precision HP sampler2D;precision LP sampler2DShadow;#if __VERSION__<300#define texture2DLod texture2DLodEXT#define shadow2DProj shadow2DProjEXT#endif#else#define LP#define MP#define HP#endif#if __VERSION__>=300...
[/code]
11-16-2017 06:13 AM
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RedcrowProd Offline
Binary Licensee

Post: #13
RE: Latest WebGL Demo
like before, every thing on, on ultra, running 60 fps with my pretty old computer.
FF win 10 + i5-2500 3.3ghz, GTX750. with defered smile looks awesome
11-16-2017 06:14 AM
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Esenthel Offline
Administrator

Post: #14
RE: Latest WebGL Demo
(11-16-2017 06:13 AM)Tottel Wrote:  It no longer works for me. Throws a warning after downloading data, and after some seconds of black screen:

Quote:Error accessing Shader "ShdDir6" in ShaderFile "Main".Pixel Shader compilation failed:Pixel Shader code:#version 300 es#extension GL_EXT_shader_texture_lod:enable#extension GL_EXT_shadow_samplers:enable#ifdef GL_ES#define LP lowp#define MP mediump#define HP highpprecision HP float;precision HP int;precision HP sampler2D;precision LP sampler2DShadow;#if __VERSION__<300#define texture2DLod texture2DLodEXT#define shadow2DProj shadow2DProjEXT#endif#else#define LP#define MP#define HP#endif#if __VERSION__>=300...
[/code]
I think it's possible Opera is based on an older version of chrome/angle/blink, which had a bug, but is now fixed in latest version of Chrome. In that case just have to wait until Opera gets patched as well.

(11-16-2017 06:14 AM)RedcrowProd Wrote:  like before, every thing on, on ultra, running 60 fps with my pretty old computer.
FF win 10 + i5-2500 3.3ghz, GTX750. with defered smile looks awesome
Wow, great results smile
11-16-2017 06:27 AM
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popori Offline
Member

Post: #15
RE: Latest WebGL Demo
This game engine very cool

i should learn C++

thank you Esenthel
Today 03:58 AM
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