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December 2017
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Esenthel Offline
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Post: #1
December 2017
Updated Esenthel Source:
-added support for Root Motion Animations
-added new tutorial "10 - Animation\05 - Root Motion"
-added various root motion related Animation methods: getRootMatrix, getRootMatrixCumulative, getRootTransform, rootStart, rootEnd, rootTransform
-added new 'Settings' tab for Animation Editor, allowing to adjust looping, interpolation and root motion data
-new method 'Matrix.mulTimes'
-allowed loading code elements synchronized manually (not through Esenthel Server and Synchronize Codes)

Fixes:
-fixed importing Esenthel file format *.anim files
-fixed reloading animations in case where multiple bone nodes have the same exact name

API Changes:
-'AnimatedSkeleton.animate' no longer applies root animations, instead they should be handled manually to update object position/angles (please see the new tutorial for details)
11-30-2017 11:48 PM
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Esenthel Offline
Administrator

Post: #2
RE: December 2017
Updated Esenthel Source:
-menu list element height is now configurable through Gui Skin Editor
-updated PhysX to latest version

Fixes:
-fixed PhysX compilation for Android when using Esenthel Builder
12-05-2017 11:39 PM
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