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  Thread: Save world
Post: RE: Save world

No problem, I am in the process of finishing the GUI interfaces coding and the Save And Load is primordial in my single player RPG development and testing. Thanks Excellent support .
gilbert Beginner Questions 7 6,255 12-13-2014, 03:57 PM
  Thread: Save world
Post: RE: Save world

For this example I simply took multiple world tutorial, added a new empty Object Class name OBJ_ANIM, put the warrior object or any other mesh on the sample world. Set its class to OBJ_ANIM . In the c...
gilbert Beginner Questions 7 6,255 12-12-2014, 02:06 PM
  Thread: Save world
Post: RE: Save world

Nope the mesh as one bone now but same error occurs ? I event put the object in the Esenthel 2 RPG with same error result when loading save game. after the world load it crashed with the error above ...
gilbert Beginner Questions 7 6,255 12-11-2014, 01:21 AM
  Thread: Save world
Post: RE: Save world

I just check and there are no bones in these objects meshes so I will try adding some and see if that works. Thx.
gilbert Beginner Questions 7 6,255 12-10-2014, 03:11 PM
  Thread: Save world
Post: Save world

Hi, When I save a world with Game.Animatable objects, when I try to load back the I get a SkelAnim "" not found in skeleton "xnmxd23-n626qkp!2fatv-w9". When I remove the Game.Animatable all work wel...
gilbert Beginner Questions 7 6,255 12-10-2014, 01:45 AM
  Thread: Physic collision problem
Post: RE: Physic collision problem

Thanks I hit "W" key in blender and flip Normal and it works fine and a lot less polys. Thanks again
gilbert Beginner Questions 3 3,597 12-07-2014, 02:04 AM
  Thread: Physic collision problem
Post: RE: Physic collision problem

Figured it out ! I applied the solidify modifier to the cylinder and cave made from the cylinder to give thickness thereby giving internal geometry and the physic from mesh worked.
gilbert Beginner Questions 3 3,597 12-06-2014, 11:12 PM
  Thread: Physic collision problem
Post: Physic collision problem

Hi, I created a cavern from a cylinder with all the modifier applied before exporting from blend to FBX. I apply the physic to mesh. The physic behave OK when my character run in the cave from exter...
gilbert Beginner Questions 3 3,597 12-06-2014, 10:04 PM
  Thread: Animated object on world
Post: RE: Animated object on world

Got it working with the code above plus this in the update function: if(WMs.elms()) { WMs[0].cskel.clear(); WMs[0].cskel.animate(UID(3359781711, 1168152733,...
gilbert Beginner Questions 1 3,072 11-17-2014, 12:36 AM
  Thread: Animated object on world
Post: Animated object on world

Hi, I created an animated windmill from the tutorial video and it work well with no world. Now I am trying to add the windmill in a world and have it turn all the time when in visible range. So I a...
gilbert Beginner Questions 1 3,072 11-16-2014, 10:02 PM
  Thread: Object physic box
Post: RE: Object physic box

Yup from actual mesh work great DOH!!! :0) GT
gilbert Beginner Questions 2 3,651 11-16-2014, 01:06 AM
  Thread: Object physic box
Post: Object physic box

Hi, I was doing stairs and I was making a physics box for each steps is there a way to copy a paste a physics box element given the steps are all the same size ? Thx GT
gilbert Beginner Questions 2 3,651 11-15-2014, 10:39 PM
  Thread: Build number and version of engine
Post: Build number and version of engine

Hi, I look in the version history but did not find version number or build number ? Is there a place I can find this on the forum ? Like the new version coming this November is it still 2.0 and wha...
gilbert Beginner Questions 1 3,071 11-14-2014, 07:53 PM