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  Thread: Ineisis -Detailed tutorials
Post: RE: Ineisis -Detailed tutorials

I am currently facing this problem right now too. Changing around Area Size, HmRes and BlocksDim only makes it worse and renders with black grid lines or the terrain doesn't connect all the way in the...
JRizzle Tutorials 70 49,145 01-11-2015, 06:28 PM
  Thread: Ineisis -Detailed tutorials
Post: RE: Ineisis -Detailed tutorials

Ahh ... thats another thing I had to do was declare hx and hy outside of the for loop. Ending up with it like this. Code: int hx, hy; then removing int from Code: for( hy=ah.min.y; hy<=ah.max...
JRizzle Tutorials 70 49,145 01-11-2015, 06:58 AM
  Thread: Ineisis -Detailed tutorials
Post: RE: Ineisis -Detailed tutorials

Hey lindsay, Here is what I have. In this one line getData() -> data() If you think the material should be showing otherwise, try reimporting the object. Code: data.heightmap.setMaterial(hx, hy...
JRizzle Tutorials 70 49,145 01-10-2015, 07:26 PM
  Thread: Please Help
Post: RE: Please Help

Yes, some Ineisis Code did change. Check out Name Changes thread in Version History. grass_objs -> foliage_objs in Area There was not much that changed so working through the errors was pretty st...
JRizzle Support 9 7,444 01-07-2015, 04:32 PM
  Thread: Ineisis -Detailed tutorials
Post: RE: Ineisis -Detailed tutorials

lindsay, with the way this is being used. Any item placed in the world editor needs to have the obj_type set correctly when we pass it to the LoadEditorWorld. So for instance if we wanted to add in a ...
JRizzle Tutorials 70 49,145 01-05-2015, 03:59 PM
  Thread: Ineisis -Detailed tutorials
Post: RE: Ineisis -Detailed tutorials

To answer you A_Gris and all future people interested in getting static objects paired with dynamic world working in Ineisis Online. Ozmodian does an awesome job at explaining the solution to this and...
JRizzle Tutorials 70 49,145 01-05-2015, 03:58 AM
  Thread: Hi, just got Esenthel RPG 2 (Source Code) today and need some help
Post: RE: Hi, just got Esenthel RPG 2 (Source Code) toda...

I will update this thread and say that the issue still stands. I just downloaded it 5 minutes before this post and when I went to build the project it received the error. Esenthels solution is 100% c...
JRizzle Esenthel Store Sources 7 7,583 01-04-2015, 01:36 AM