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  Thread: Android physics problem
Post: RE: Android physics problem

All works fine after changing physical body from box to ball. Ball physical body is the only one working. edit: figured how to use Physics.reportContact to check for collisions and now all works fin...
tiagolapa Physics 4 6,411 01-15-2016, 02:07 PM
  Thread: Android physics problem
Post: RE: Android physics problem

Hello im back :) I made a small project to narrow down the problem, wich happens only on android after a few seconds of runtime. I figured out the main line that makes it crash is: T.actor.addAngVel...
tiagolapa Physics 4 6,411 01-15-2016, 12:47 PM
  Thread: Convert int to code editor Enum
Post: RE: Convert int to code editor Enum

Yo, it works:) But editor don't show help text like other functions do, so I never tried it before. Thanks!
tiagolapa Beginner Questions 2 3,370 05-16-2015, 10:31 PM
  Thread: Convert int to code editor Enum
Post: Convert int to code editor Enum

Hello I can't figure out how to convert a int value to custom Enum created in code editor. I tried using Enum class, but can't find a way to do it. I can print enums names using the next code: Cod...
tiagolapa Beginner Questions 2 3,370 05-16-2015, 11:40 AM
  Thread: Touch[i].selecting() not working after last updates?
Post: RE: Touch[i].selecting() not working after last up...

Thank you for your time. Great support from esenthel!
tiagolapa Beginner Questions 3 3,752 05-12-2015, 06:29 AM
  Thread: Editor: order of code in generated .h files
Post: RE: Editor: order of code in generated .h files

(05-11-2015 10:00 PM)Esenthel Wrote:  Hello, you could try making a c++ .h header file and include it to your application: http://www.esenthel.com/?id=doc#Application It works. Thank you
tiagolapa Tools 2 3,954 05-12-2015, 06:06 AM
  Thread: Editor: order of code in generated .h files
Post: Editor: order of code in generated .h files

Hello How can I set the order of codes in generated header files? I have 2 enums: Code: enum B_ENUM {     B_1 = 0,     B_2,     B_3 }; ...
tiagolapa Tools 2 3,954 05-11-2015, 09:39 AM
  Thread: Touch[i].selecting() not working after last updates?
Post: Touch[i].selecting() not working after last update...

Hello Esenthel community After last updates my Touch[i].selecting() and Touch[i].dragging() stopped working. I get no response from this functions. I have custom buttons inside region. Before, I ha...
tiagolapa Beginner Questions 3 3,752 05-11-2015, 08:49 AM
  Thread: Android physics problem
Post: RE: Android physics problem

Hello I made all my editor objects Box physical body (they were Convex 8/16) I made bullet a Box instead of Capsule. Code: BulletHitDetection bhd(T); //Physics.cuts(Capsule(BulletRadius, pos_old, p...
tiagolapa Physics 4 6,411 04-26-2015, 08:07 PM
  Thread: Android physics problem
Post: Android physics problem

Hello I'm having a problem with my space shooter game on android device. Works great when I test on Windows, but on Android always crashes after half a minute or so playing the game. I think the pr...
tiagolapa Physics 4 6,411 04-25-2015, 09:38 PM
  Thread: Fullscreen: Dx9 with sync off is slow, Dx10+ renders blurred
Post: RE: Fullscreen: Dx9 with sync off is slow, Dx10+ r...

Hello Your code with DX10+ reports me 1600x1024 With DX9 i get normal 1920x1080 resolution. I have 1920x1080 main monitor and secondary 1280x1024 monitor. I tested tutorial "basic app" Changed Init...
tiagolapa Graphics 4 5,182 04-14-2015, 11:00 PM
  Thread: Fullscreen: Dx9 with sync off is slow, Dx10+ renders blurred
Post: RE: Fullscreen: Dx9 with sync off is slow, Dx10+ r...

Ok, in fullscreen if i set D.shadowMode(SHADOW_NONE) then DX9 works fine. Maybe character movement slowing down with shadows on is bad programming from my part. But what puzzles me is that i get > ...
tiagolapa Graphics 4 5,182 04-14-2015, 12:52 PM
  Thread: Fullscreen: Dx9 with sync off is slow, Dx10+ renders blurred
Post: Fullscreen: Dx9 with sync off is slow, Dx10+ rende...

Hello I have a little problem With the same project, if i set: D.mode(App.desktopW()*0.7, App.desktopH()*0.8, 0); all works fine in window with 60 fps both in Dx9 and DX10+ if i set: //D.mode(App...
tiagolapa Graphics 4 5,182 04-14-2015, 11:08 AM