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  Thread: Bugged Deferred/Burley shading
Post: RE: Bugged Deferred/Burley shading

Thanks, I'll try it out asap and update the post here. Update: Yeap, building from source worked as expected. All good! Thanks!
Ioannis Support 4 3,157 04-27-2020, 07:13 PM
  Thread: Bugged Deferred/Burley shading
Post: Bugged Deferred/Burley shading

I moved the project over to my desktop yesterday running a GTX2070Ti and all came up with this weird shading. Switching to forward rendering or a diffuse mode other than Burley and the issue would go ...
Ioannis Support 4 3,157 04-27-2020, 10:51 AM
  Thread: How to apply crouch height instantly
Post: RE: How to apply crouch height instantly

Thanks for the ref! I'll give it a shot and let you know about the results.
Ioannis Support 2 2,359 04-20-2020, 01:50 PM
  Thread: How to apply crouch height instantly
Post: How to apply crouch height instantly

Having some trouble figuring out how to apply the player's crouch capsule height instantly. Right now it seems that there's some sort of delay from the time the crouch btn is pressed up to the time th...
Ioannis Support 2 2,359 04-18-2020, 08:40 PM
  Thread: Camera pos in player local space.
Post: RE: Camera pos in player local space.

From a quick look at that code, I'm guessing that Cam.matrix.setPos() is most likely the answer to my problem. I will give it a shot a bit later. Thanks! Yeap, passing cam offset.x using Cam.matrix.s...
Ioannis Support 3 2,650 04-13-2020, 10:57 PM
  Thread: Camera pos in player local space.
Post: Camera pos in player local space.

Working on walk bob camera animations for a regular first-person player class. To control the camera I use: Code: Cam.setSpherical(mvCameraPosition, Cam.yaw, Cam.pitch, Cam.roll, Cam.dist); Problem i...
Ioannis Support 3 2,650 04-13-2020, 08:41 PM
  Thread: Mod support?
Post: RE: Mod support?

Thanks for the links! Really nice to get a better understanding of the system! I see the benefits and they're very welcome. I think it'd be nice if it was an optional feature though as data transparen...
Ioannis Beginner Questions 2 2,208 04-06-2020, 10:23 PM
  Thread: Mod support?
Post: Mod support?

Assuming that someone has built a game using the engine and it's out. Would it be possible to offer modding support and tools to the game community? The question goes both about licensing but also the...
Ioannis Beginner Questions 2 2,208 04-06-2020, 10:24 AM
  Thread: Debug and Accurate Transforms
Post: RE: Debug and Accurate Transforms

Wow, now that's quick support :D Thank you. I'm sure this will be very helpful for other newcomers too.
Ioannis Beginner Questions 8 4,595 04-05-2020, 06:43 PM
  Thread: Getting Velocity and Obj components (?)
Post: RE: Getting Velocity and Obj components (?)

Found it, thanks a lot!
Ioannis Support 4 3,054 04-04-2020, 11:14 PM
  Thread: Getting Velocity and Obj components (?)
Post: RE: Getting Velocity and Obj components (?)

1. Getting the vel from the actor worked really well! Much better than my own implementation using the pos(). Thanks! 2. Just interested in scaling down the capsule collision on crouch.
Ioannis Support 4 3,054 04-04-2020, 08:34 PM
  Thread: Getting Velocity and Obj components (?)
Post: Getting Velocity and Obj components (?)

- What's the best way to get the player's (or a character's in general) actual velocity in game? I wrote a custom function to get it based on current and past pos() per frame but I'm sure there's a be...
Ioannis Support 4 3,054 04-04-2020, 05:31 PM
  Thread: Debug and Accurate Transforms
Post: RE: Debug and Accurate Transforms

(04-01-2020 08:58 AM)Lancer Wrote:  You can enable console with Code: LogConsole(true); // open console for logging - Windows only inside "InitPre()" and use "LogN("Text")" or "LogN(S + "Text ...
Ioannis Beginner Questions 8 4,595 04-01-2020, 09:49 AM
  Thread: Debug and Accurate Transforms
Post: RE: Debug and Accurate Transforms

Thank you very much! - As much as I love the engine's workflow I'm somewhat disappointed by the coding process. I mean, in general, there are major issues with the code structure and readability (lik...
Ioannis Beginner Questions 8 4,595 03-31-2020, 09:35 PM
  Thread: Debug and Accurate Transforms
Post: Debug and Accurate Transforms

A few more beginner's questions :) - What's the best way to draw some debug text and numbers on the screen? Tried D.text() but apparently that can't take any non-string variables and also it doesn'...
Ioannis Beginner Questions 8 4,595 03-30-2020, 11:32 PM
  Thread: Script editor won't sync with Visual Studio
Post: RE: Script editor won't sync with Visual Studio

Oh, that's great thank you!
Ioannis Support 7 3,869 03-30-2020, 11:21 PM
  Thread: Script editor won't sync with Visual Studio
Post: RE: Script editor won't sync with Visual Studio

Very insightful information thank you very much!
Ioannis Support 7 3,869 03-30-2020, 09:07 PM
  Thread: Script editor won't sync with Visual Studio
Post: RE: Script editor won't sync with Visual Studio

Oh, I see! Well, in that case, I think I'll stick with the dedicated editor. That generates another question though. Given that I can't find the physical dir of the scripts or assets how can someone m...
Ioannis Support 7 3,869 03-30-2020, 07:20 AM
  Thread: Script editor won't sync with Visual Studio
Post: Script editor won't sync with Visual Studio

New user here, trying the engine for the first time and I'm really impressed. I've been trying to setup VS 2019 as external IDE. I followed the instructions on this page https://esenthel.com/site/docs...
Ioannis Support 7 3,869 03-29-2020, 11:11 PM